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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5

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User Reviews

  • This SDK is in the public domain. Several sample projects included to explain how to use OpenAL with PureBasic to produce spatial sound. Both 32 and 64 bit PureBasic supported. No external dependencies, except OpenAL.
    2 users found this review helpful.
  • OpenAL was one of the first open cross-platform 3D audio API supported by multiple hardware vendors. Many games were released using this API. Many developers are still using OpenAL. I'm using the PureBasic OpenAL SDK since PureBasic v4.
    2 users found this review helpful.
    Reply from PureBasic OpenAL SDK
    Posted 2025-04-12
    Indeed, many iconic video games, like S.T.A.L.K.E.R., BioShock and Mass Effect, were created using OpenAL. Thank you for reviewing this project!
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