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πŸŽ‰ Pascal Editor v0.7.0

A major feature release with significant expansions to the door and window systems, a new column node, material paint mode, improved 2D editor, and MCP server support.

✨ Features

  • Expanded door system β€” garage door types, interior door variants, animated open/close, swing angles, frameless openings, dual-side handles, and first-person collider support (#292, #293)
  • Expanded window system β€” multiple window types (casement, awning, bay, etc.), animated open/close, first-person window interaction, shape-specific settings, and bay caps (#292, #295)
  • Column node β€” new procedural column type in core schema with full preset system: shaft profiles (straight, tapered, bulged), base/capital styles, fluting, spiral detail, and more (#292)
  • Material paint mode β€” dedicated paint workflow for applying materials directly to scene elements with category-based compatibility (#271)
  • Improved 2D floorplan editor β€” synchronized 2D–3D architecture, better interaction accuracy, reference floor overlay, side resizing handles, and feature parity across all element types (#277, #286)
  • Precise item dimensions β€” static bounding boxes replace runtime mesh-based computation; grid-aligned placement with consistent footprints (#290)
  • Spawn node β€” new spawn point node type in core schema with first-person and scene support
  • Draggable level reordering β€” drag-and-drop floor ordering in the level selector (#286)
  • Lower floor reference overlay β€” reference previous floor levels while editing (#286)
  • Floorplan thumbnails β€” updated item catalog with floorplan images (#283)
  • MCP server β€” new @pascal-app/mcp package exposing the Pascal scene graph to AI hosts (Claude Desktop, Cursor, etc.) via the Model Context Protocol (#264)

πŸ› Fixes

  • WebGPU renderer race condition on Canvas remount and duplicate item scale loss (#284)
  • Item surface placement and placement preview stability (#296)
  • Floorplan player move and action menu anchoring
  • First-person door toggles and colliders
  • Curved wall and fence angle measurements
  • Level duplication and node normalization

⚠️ Breaking Changes

  • FenceSystem, CeilingSystem, DoorSystem, ItemSystem, RoofSystem, SlabSystem, StairSystem, WallSystem, WindowSystem have been moved out of @pascal-app/core (import from @pascal-app/viewer or @pascal-app/editor instead)
  • baseMaterial and glassMaterial removed from @pascal-app/core exports
  • SSGI_PARAMS removed from @pascal-app/viewer exports (replaced by HoverStyle/HoverStyles)

πŸ“¦ Packages

  • @pascal-app/core@0.7.0
  • @pascal-app/viewer@0.7.0
  • @pascal-app/editor@0.7.0

πŸ™ Contributors

A huge thank you to our community contributors!

  • @sudhir9297 β€” door system, window system, column node, 2D editor improvements, and more
  • @AdrianPerez3 β€” MCP server package

Full Changelog: https://github.com/pascalorg/editor/compare/v0.6.0...v0.7.0

Source: README.md, updated 2026-05-09