| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-05-09 | 3.8 kB | |
| v0.7.0 source code.tar.gz | 2026-05-09 | 102.3 MB | |
| v0.7.0 source code.zip | 2026-05-09 | 102.8 MB | |
| Totals: 3 Items | 205.1 MB | 0 | |
π Pascal Editor v0.7.0
A major feature release with significant expansions to the door and window systems, a new column node, material paint mode, improved 2D editor, and MCP server support.
β¨ Features
- Expanded door system β garage door types, interior door variants, animated open/close, swing angles, frameless openings, dual-side handles, and first-person collider support (#292, #293)
- Expanded window system β multiple window types (casement, awning, bay, etc.), animated open/close, first-person window interaction, shape-specific settings, and bay caps (#292, #295)
- Column node β new procedural column type in core schema with full preset system: shaft profiles (straight, tapered, bulged), base/capital styles, fluting, spiral detail, and more (#292)
- Material paint mode β dedicated paint workflow for applying materials directly to scene elements with category-based compatibility (#271)
- Improved 2D floorplan editor β synchronized 2Dβ3D architecture, better interaction accuracy, reference floor overlay, side resizing handles, and feature parity across all element types (#277, #286)
- Precise item dimensions β static bounding boxes replace runtime mesh-based computation; grid-aligned placement with consistent footprints (#290)
- Spawn node β new spawn point node type in core schema with first-person and scene support
- Draggable level reordering β drag-and-drop floor ordering in the level selector (#286)
- Lower floor reference overlay β reference previous floor levels while editing (#286)
- Floorplan thumbnails β updated item catalog with floorplan images (#283)
- MCP server β new
@pascal-app/mcppackage exposing the Pascal scene graph to AI hosts (Claude Desktop, Cursor, etc.) via the Model Context Protocol (#264)
π Fixes
- WebGPU renderer race condition on Canvas remount and duplicate item scale loss (#284)
- Item surface placement and placement preview stability (#296)
- Floorplan player move and action menu anchoring
- First-person door toggles and colliders
- Curved wall and fence angle measurements
- Level duplication and node normalization
β οΈ Breaking Changes
FenceSystem,CeilingSystem,DoorSystem,ItemSystem,RoofSystem,SlabSystem,StairSystem,WallSystem,WindowSystemhave been moved out of@pascal-app/core(import from@pascal-app/vieweror@pascal-app/editorinstead)baseMaterialandglassMaterialremoved from@pascal-app/coreexportsSSGI_PARAMSremoved from@pascal-app/viewerexports (replaced byHoverStyle/HoverStyles)
π¦ Packages
@pascal-app/core@0.7.0@pascal-app/viewer@0.7.0@pascal-app/editor@0.7.0
π Contributors
A huge thank you to our community contributors!
- @sudhir9297 β door system, window system, column node, 2D editor improvements, and more
- @AdrianPerez3 β MCP server package
Full Changelog: https://github.com/pascalorg/editor/compare/v0.6.0...v0.7.0