Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions.

Requires OpenSceneGraph. Optional: SDL, FLTK.

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License

GNU General Public License version 2.0 (GPLv2)

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support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

User Reviews

  • Not ready for players. Has graphics, but large data download only gives small patch of SanFran bay. So small, cannot keep plane over it. Keyboard controls only one thing at a time, cannot turn and roll at same time. Hard to get plane to turn at all. Crashes plane often due to strange plane flight physics. No cockpit, no instruments, no compass, no horizon, etc.. Little progress towards improving any of this.
  • Wow. Graphics are amazing!! It looks very proffesional. But physics are very poor, and so, this game is no playable... I think it would be a really good game, better even than FlightGear FS if it had better phisics and a good main menu with missions, options, etc. I know that its hard, bus cheer up! I will be waiting for it. Congratulations
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Additional Project Details

Operating Systems

BSD, FreeBSD, Linux, Mac

Intended Audience

Advanced End Users

User Interface

FLTK, GLUT, OpenGL, Plib

Programming Language

C++, Lua

Related Categories

C++ Simulation Games, C++ 3D Rendering Software, C++ Simulation Software, C++ Flight Simulator Software, Lua Simulation Games, Lua 3D Rendering Software, Lua Simulation Software, Lua Flight Simulator Software

Registered

2005-06-09