| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Overload 1.5 source code.tar.gz | 2025-05-24 | 26.0 MB | |
| Overload 1.5 source code.zip | 2025-05-24 | 28.0 MB | |
| README.md | 2025-05-24 | 3.4 kB | |
| Overload-1.5-win32_x64.zip | 2025-05-24 | 30.2 MB | |
| Totals: 4 Items | 84.2 MB | 0 | |
⚠️ This version introduces some breaking changes, primarily related to the standard shader. Previously, two "standard" shaders coexisted: Standard (Blinn-Phong) and StandardPBR (Physically-Based). The Blinn-Phong Standard shader has been removed and replaced with the Physically-Based one. Numerous visual improvements have been made, rendering the Blinn-Phong pipeline obsolete. The Lambert shader has also been removed.
Fixes
- Fixed crash when no audio device is found (https://github.com/Overload-Technologies/Overload/pull/413)
- Updated
FrameInfoto use last focused view (https://github.com/Overload-Technologies/Overload/pull/417) - Fixed "Compile all shaders" button not working as expected (https://github.com/Overload-Technologies/Overload/pull/495)
- Fixed broken frustum culling in asset view (https://github.com/Overload-Technologies/Overload/pull/497)
- Fixed broken parallax mapping and shader cleanup (https://github.com/Overload-Technologies/Overload/pull/510)
- Fixed crash when trying to edit an asset after renaming it (https://github.com/Overload-Technologies/Overload/pull/549)
Features
- Added a UI render pass for materials (https://github.com/Overload-Technologies/Overload/pull/408)
- Added contextual menu to hierarchy panel background (https://github.com/Overload-Technologies/Overload/pull/416)
- Added double-click actions for all asset types in asset browser (https://github.com/Overload-Technologies/Overload/pull/422)
- Fully agnostic graphics backend implementation (https://github.com/Overload-Technologies/Overload/pull/394)
- Implemented a texture debugger editor panel (https://github.com/Overload-Technologies/Overload/pull/401)
- Added a proper theme selection setting (https://github.com/Overload-Technologies/Overload/pull/430)
- Added CPU, GPU, and memory profiling with Tracy (https://github.com/Overload-Technologies/Overload/pull/439)
- Reworked audio engine to use SoLoud instead of irrKlang (https://github.com/Overload-Technologies/Overload/pull/452)
- Added shader variant (multi-compile) system (https://github.com/Overload-Technologies/Overload/pull/466)
- Materials can now be dropped onto an actor (https://github.com/Overload-Technologies/Overload/pull/484)
- Improved gizmo scaling behaviour to better follow the mouse (https://github.com/Overload-Technologies/Overload/pull/489)
- Added support for HDR textures (https://github.com/Overload-Technologies/Overload/pull/490)
- Added buttons to select gizmo operations from the toolbar (https://github.com/Overload-Technologies/Overload/pull/493)
- Added skysphere & atmospheric scattering (https://github.com/Overload-Technologies/Overload/pull/511, https://github.com/Overload-Technologies/Overload/pull/518)
- Added texture metadata options for horizontal and vertical wrap mode (https://github.com/Overload-Technologies/Overload/pull/530)
- Added distance fade and alpha dithering (https://github.com/Overload-Technologies/Overload/pull/531)
- Added shadow alpha clipping (https://github.com/Overload-Technologies/Overload/pull/510)
- Added a pass system to shaders, including shadow pass, picking pass, and outline pass (https://github.com/Overload-Technologies/Overload/pull/544)
- Reworked bloom implementation to be more physically-accurate and faster (https://github.com/Overload-Technologies/Overload/pull/550)