| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Overload-1.9-windows_x64.zip | 2026-08-25 | 36.5 MB | |
| Overload-1.9-linux_x64.tar.gz | 2026-08-25 | 73.1 MB | |
| Overload 1.9 source code.tar.gz | 2026-08-25 | 30.2 MB | |
| Overload 1.9 source code.zip | 2026-08-25 | 32.6 MB | |
| README.md | 2026-08-25 | 10.7 kB | |
| Totals: 5 Items | 172.4 MB | 1 | |
What's Changed
- Fixed PR workflow trigger by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/642
- Fix Buffer Overflow by @MunFaill in https://github.com/Overload-Technologies/Overload/pull/640
- Fix Inputs.GetMousePos to return FVector2 instead of FVector3 by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/648
- Skeletal animation implementation by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/653
- Added "open in code editor" option to asset browser by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/660
- Update CI/CD actions by @litelawliet in https://github.com/Overload-Technologies/Overload/pull/661
- Missing shader parts in "Any supported format" by @litelawliet in https://github.com/Overload-Technologies/Overload/pull/663
- Fix "Import Asset" on linux by @MunFaill in https://github.com/Overload-Technologies/Overload/pull/662
- Added Lua LSP support by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/664
- Improved
ExecuteCommandsafety by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/665 - Fixed workflows not triggering when PR moves from draft to ready by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/668
- Scripts can now be saved ANYWHERE! by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/669
- Exposed Lua script properties through inspector by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/670
- Implemented frustum culling support for skinned meshes by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/673
- Fixed selection outline reverting to T-pose when clearing skinned mesh materials by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/672
- Implemented Asset picker by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/674
- Add script and add component merged into a single button by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/682
- Better UI layout when using columns by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/683
- Item picker improvements by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/685
- Various UI improvements by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/686
- Better hierarchy by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/691
- Fix lua integration by disabling lua.hpp usage in sol2 by @Synyproxy in https://github.com/Overload-Technologies/Overload/pull/692
- Fix animation list refresh when model changes on skinned renderer by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/695
- Fix self-drop behavior in hierarchy and asset browser drag-and-drop by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/698
- Fix hierarchy child gray-out when parent actor is disabled by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/700
- Prevent crash when dragging a folder into its own child by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/701
- Asset browser actions improvements by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/703
- Implemented model material/texture import and reuse on model/scene load by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/667
- Added support for behaviour inspector to show assets and actors by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/704
- Fix crash when
SetModelis called in a Lua script. by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/708 - Added publish build type by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/710
- Expose SkinnedMeshRenderer bone API to Lua (read/write local transforms) by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/707
MaterialEditorandAssetPropertiesare now readonly for engine assets and embedded materials by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/715- Fixed & reworked hybrid vector/color widgets by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/720
- Fix material editor widgets not updating after shader compilation from asset browser by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/723
- Fix FBX metallic import and inspector refresh for embedded materials on model reload by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/721
- Remove memcpy identity initialization in FMatrix3 and FMatrix4 by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/728
- Cleaned up project configuration by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/730
- Prevent intermittent crash when closing OvEditor by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/736
- Fix embedded roughness texture loading for FBX materials by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/733
- Add actor copy/paste workflow in Hierarchy and Scene View by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/734
- Avoid off-white albedo factor when albedo map is present by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/735
- Handle Scripts migration when Assets/Scripts already exists by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/737
- Removed ImGui brute-force style changes for Push/Pop by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/738
- Fix Crash when deleting a folder outside of Overload and trying to expand it afterwards#725 by @Synyproxy in https://github.com/Overload-Technologies/Overload/pull/729
- fix-missing-reference-asset-display by @Synyproxy in https://github.com/Overload-Technologies/Overload/pull/741
- Disabled drag-an-drop to disabled widget by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/744
- Preview embedded model assets in asset browser by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/742
- [BETA] Automatic DPI-aware UI scaling by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/748
- Fix ImGui assertions in built game UI by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/753
- Reworked console with new design and features by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/754
- Attempt to fix blank screen on startup by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/747
- Update Script texture asset by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/762
- Update material editor read-only state when changing target material by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/759
- Avoid
(Missing Reference)on embedded material asset fields by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/758 - Add project window icon setting and apply it to runtime + Windows built executable icon by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/750
- UI styles rework by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/761
- Add Extract materials action to model contextual menu by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/767
- Prevent repeated paste from nesting actors as children by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/766
- Added
SetInitialFilename()toFileDialog, and updated AssetBrowser to use it by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/770 - Added "Create Script..." option to "Add Component..."
ItemPickerby @adriengivry in https://github.com/Overload-Technologies/Overload/pull/771 - Fixed a bug with folder delete propagation not working by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/775
- Expose
Actor.GetGUID()as hex string in Lua by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/786 - Support spaces when opening files in external code editor by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/787
- Fix actor paste parent selection in hierarchy and root context by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/789
- Replace spaces with underscores in generated default table name by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/791
- Implement
Prefabworkflow by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/776 - Update vendored Assimp to
v6.0.4by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/785 - Prevent redundant framebuffer attachment resizes and fix texture height check by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/795
- Prevent OvEditor crash on unhandled sol::error after Lua runtime errors by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/801
- Add Actor::FindChild method and expose it to Lua by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/802
- Fix hierarchy actor creation menu target resolution by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/803
- Reduced shader program state changes & property uploads by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/814
- Document prefab system in README by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/813
- Fix editor shortcuts during play mode by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/812
- Support External Animation Sources for Skinned Meshes by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/815
- Updated prefab icon to match actor icon by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/817
- Added freetype and updated font to Roboto by @adriengivry in https://github.com/Overload-Technologies/Overload/pull/818
- Expose prefab instantiation to Lua by @Gopmyc in https://github.com/Overload-Technologies/Overload/pull/816
- Add Zenity requirement by @tccountus in https://github.com/Overload-Technologies/Overload/pull/823
- Moving Overload HAL to
bareglby @adriengivry in https://github.com/Overload-Technologies/Overload/pull/824
New Contributors
- @MunFaill made their first contribution in https://github.com/Overload-Technologies/Overload/pull/640
- @tccountus made their first contribution in https://github.com/Overload-Technologies/Overload/pull/823
Full Changelog: https://github.com/Overload-Technologies/Overload/compare/v1.8...v1.9