###################################### # Common problem: window is too big and You cannot see whole? Try _smallscreen version ###################################### Optifleet - OGame Fleet Optimizer The goal of the program is to find "optimal" fleet to attack given enemy, under some constraints. If lang.ini file with unicode(utf8) encoding is present in directory, speedsim-format translation is loaded All the values are converted into metal using ratios, average values from multiple simulations are used Terms: Plunder - resources plundered from defender. In case of draw it's 0. ValueA - cost of producing attacker's fleet, ValueD - cost of producing defender's fleet, LossA - value of units lost by attacker in battle LossD - value of units lost by defender in battle Fuel - deuterium used as a fuel for flight of attacker's fleet Budget - maximum ValueA allowed. NetGain := Plunder + Debris*a:debrisForAttacker - LossA - Fuel Profit := NetGain/ValueA The objective is to maximize profit rate(profit/fleetValue) if maximizeNetGain=0, otherwise to maximize NetGain(raw profit) Constraints: * ValueA < Budget * LossD >= <minimumEnemyLoss>% ValueD\ a:budget - user configurable value - maximum ValueA allowed. For a:budget=X: * X<0 means Budget=|X|*ValueD. * X=0 means unlimited Budget (set limits manually!) * X>0 means Budget=X Final parameters: * sim:trialsCount is "run program that many times independently and take best result" * sim:evalLimit is very internal setting, "how many fleets to check"(normally <1000 could make results worse and 2000 should be enough, but in "hard cases" it might be worth increasing to 4000, it's not default as it increases calculations time) * sim:simulations is just number of simulations of each battle. final report is with 100 simulations but during search approximate result is rather enough
Optifleet - ogame OPTImizer of FLEET Files
Automatic chooser of optimal fleet (with limits) for ogame browser gam
Brought to you by:
anilatx