| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Symbols.Rx86.7z | 2018-08-14 | 107.0 MB | |
| OpenXRay.Rx86.7z | 2018-08-14 | 10.4 MB | |
| Symbols.Rx64.7z | 2018-08-14 | 116.0 MB | |
| OpenXRay.Rx64.7z | 2018-08-14 | 13.6 MB | |
| Symbols.Mx86.7z | 2018-08-14 | 84.7 MB | |
| OpenXRay.Mx86.7z | 2018-08-14 | 11.5 MB | |
| OpenXRay.Mx64.7z | 2018-08-14 | 14.0 MB | |
| Symbols.Mx64.7z | 2018-08-14 | 90.9 MB | |
| Symbols.Dx86.7z | 2018-08-14 | 70.9 MB | |
| OpenXRay.Dx86.7z | 2018-08-14 | 16.4 MB | |
| Symbols.Dx64.7z | 2018-08-14 | 84.7 MB | |
| OpenXRay.Dx64.7z | 2018-08-14 | 20.2 MB | |
| OpenXRay (build 21) source code.tar.gz | 2018-08-14 | 48.3 MB | |
| OpenXRay (build 21) source code.zip | 2018-08-14 | 52.7 MB | |
| README.md | 2018-08-14 | 3.0 kB | |
| Totals: 15 Items | 741.2 MB | 0 | |
All configurations built via AppVeyor.
For instructions on how to install and play click here
Changes since build xd261:
-
AppVeyor builds now will be marked as such in the log Manually compiled engine will be marked as a custom build
-
Engine is ported to SDL2 (thanks to @eagleivg and @Xottab-DUTY)
- Now, you can drag and resize the game window in windowed mode by pressing Alt+Win (video)
center_screenconsole command, that centers game window- Increased number of supported keyboard keys
-
a bunch of preparations for Linux
-
New CUIProgressBar mode: from center to edges For example, you can create loading screen like in SoC/CS with this feature
- Ability to have interface styles You should place them into gamedata/configs/ui/styles/ and then select what you want in the gameplay settings Basically, it's just new UI folder in old UI folder
- New options that allow you to configure dynamic wet surfaces Near and far planes, optimization and quality of wet surfaces
- Fixed crash on incompatible save click (#226)
Thanks to all contributors: Changes by @RainbowZerg:
- Detail objects are now affected by fog. (#217)
- R1 lighting improvements. (#217)
- Dynamic objects are now rendered with detail texture (if they have).
- Detail textures are now affected by dynamic lights.
- Correct sunlight direction. (#218) In all original stalker games it is slightly pointed up for some reason so light direction wasn't synchronized with actual sun position.
- Mipmap bias control for R3-R4. (#218)
- Fixed detail objects shadow. (#223)
- Details casts shadow from dynamic lights. (#223)
- Fixed r2_parallax_h console command. (#228)
- Point-lights flickering and virtual size fix. (#228)
Changes by @TarasHots:
- Corrected precision control for x64 architecture (#219)
Changes by @FozeSt:
- Fixed sound of a weapon with a silencer (#225)
- Fix crash in CPHCall::check (#230)
- Inertia of weapons from SWM 3.0 (#230)
Changes by @Charsi82:
- Couple of fixes for Demo Record:
- It won't start if the level is not loaded
- Main menu will be hidden if it's shown
Other minor fixes and changes, that are not in this list
Remaining problems:
- Several crashes in multiplayer game