| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| OpenHV-20250715.dmg | 2025-07-15 | 188.6 MB | |
| OpenHV-20250715-x64-winportable.zip | 2025-07-15 | 151.9 MB | |
| OpenHV-20250715-x64.exe | 2025-07-15 | 140.1 MB | |
| OpenHV-20250715-x86-winportable.zip | 2025-07-15 | 148.7 MB | |
| OpenHV-20250715-x86.exe | 2025-07-15 | 137.4 MB | |
| OpenHV-20250715-x86_64.AppImage | 2025-07-15 | 144.7 MB | |
| OpenHV-20250715-x86_64.AppImage.zsync | 2025-07-15 | 247.6 kB | |
| 20250715 source code.tar.gz | 2025-07-15 | 104.5 MB | |
| 20250715 source code.zip | 2025-07-15 | 108.0 MB | |
| README.md | 2025-07-15 | 1.9 kB | |
| Totals: 10 Items | 1.1 GB | 0 | |
Fixes
- Added more subtle fade-out animations for landed drop pods [#1300]
- Added :infinity: infinite unit queueing in the production palette [#1304]
- Added a longer chassis for the main battle tank in [#1326]
- Fixed a crash when a new user joins IRC [#1301]
- Fixed a crash when leaving Skirmish [#1302]
- Fixed :hash: IRC disconnecting when leaving the lobby
- Fixed Z sorting for map decorations :cactus: [#1319]
- Fixed Z sorting for aircraft on trade platform [#1320]
- Fixed :newspaper: news panel being too small for changelog
- Fixed missing bridge shadows in Disruptive Innovation [#1324]
- Fixed mobile AA perspective [#1323]
- Fixed a shadow offset for Yuruki barracks [#1328]
Balance
- Air super units death explosions deal more damage [#1305]
- Reduce pods speed in :evergreen_tree: forests [#1306]
- Don't allow mining towers to transform back due to [#1207], [#1298]
- Increased Railgun Strike charge interval and time to hit [#1307]
Campaign
- Added resource tower counters in Fillum missions [#1281]
- Added mining towers in Harbor Defense to reactivate ore smelters [#1285]
- Remove the enemy mining outpost in Ice River [#1275]
- Remove special pods for players in Ice River [#1275]
- Send the colonists to attack when all buildings are destroyed in Itrium [#1270]
- Fixed faction colors in Asteroid Invasion being too dark [#1246]
- Fixed turrets destroying the harbors with friendly fire [#1286]
- Fixed enemy units in Crater Defense only using one entry point
- Fixed patrols not shooting at intruders in Scientist Rescue [#1277]
- Fixed blocked actors staying at entry point in Crater Defense [#1282]
- Fixed actors in large crowds not moving to target in Harbor Defense [#1284]
Based on a stable release of @OpenRA