Download Latest Version OpenHV-20250725-x86.exe (137.4 MB)
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OpenHV-20250715.dmg 2025-07-15 188.6 MB
OpenHV-20250715-x64-winportable.zip 2025-07-15 151.9 MB
OpenHV-20250715-x64.exe 2025-07-15 140.1 MB
OpenHV-20250715-x86-winportable.zip 2025-07-15 148.7 MB
OpenHV-20250715-x86.exe 2025-07-15 137.4 MB
OpenHV-20250715-x86_64.AppImage 2025-07-15 144.7 MB
OpenHV-20250715-x86_64.AppImage.zsync 2025-07-15 247.6 kB
20250715 source code.tar.gz 2025-07-15 104.5 MB
20250715 source code.zip 2025-07-15 108.0 MB
README.md 2025-07-15 1.9 kB
Totals: 10 Items   1.1 GB 0

Fixes

  • Added more subtle fade-out animations for landed drop pods [#1300]
  • Added :infinity: infinite unit queueing in the production palette [#1304]
  • Added a longer chassis for the main battle tank in [#1326]
  • Fixed a crash when a new user joins IRC [#1301]
  • Fixed a crash when leaving Skirmish [#1302]
  • Fixed :hash: IRC disconnecting when leaving the lobby
  • Fixed Z sorting for map decorations :cactus: [#1319]
  • Fixed Z sorting for aircraft on trade platform [#1320]
  • Fixed :newspaper: news panel being too small for changelog
  • Fixed missing bridge shadows in Disruptive Innovation [#1324]
  • Fixed mobile AA perspective [#1323]
  • Fixed a shadow offset for Yuruki barracks [#1328]

Balance

  • Air super units death explosions deal more damage [#1305]
  • Reduce pods speed in :evergreen_tree: forests [#1306]
  • Don't allow mining towers to transform back due to [#1207], [#1298]
  • Increased Railgun Strike charge interval and time to hit [#1307]

Campaign

  • Added resource tower counters in Fillum missions [#1281]
  • Added mining towers in Harbor Defense to reactivate ore smelters [#1285]
  • Remove the enemy mining outpost in Ice River [#1275]
  • Remove special pods for players in Ice River [#1275]
  • Send the colonists to attack when all buildings are destroyed in Itrium [#1270]
  • Fixed faction colors in Asteroid Invasion being too dark [#1246]
  • Fixed turrets destroying the harbors with friendly fire [#1286]
  • Fixed enemy units in Crater Defense only using one entry point
  • Fixed patrols not shooting at intruders in Scientist Rescue [#1277]
  • Fixed blocked actors staying at entry point in Crater Defense [#1282]
  • Fixed actors in large crowds not moving to target in Harbor Defense [#1284]

Based on a stable release of @OpenRA

Source: README.md, updated 2025-07-15