For help, questions, bugs etc. go to http://opendungeons.sf.net
The MSI package is an installable windows release.
opendungeons-0.4.8-win32.msi : Windows installer
opendungeons-0.4.8_linux.tar.bz2 : Linux binary tarball with bundled libraries - untar and run
./Opendungeons
in the created folder.
NOTE: The first 0.4.8 tarball for linux contained a plugins.cfg with the wrong plugins path. This is now fixed. Either update to the version that is uploaded, or edit plugins.cfg to look in the right path.
Release Notes:
0.4.8
* Now with a new GUI, it is not completely done, but we are getting there. The mini-map and goals screen will be finished in later versions.
* Now with a main menu. We now have the code set up for a main menu, it will nicer in the next versions.
* Fixed a bug in the cannon trap, so it can now actually be placed. It actually also somewhat works and fires a moving projectile :)
* A lot of code refactoring, us devs love that :D
* Now with support for normal mapping.
* A claim tile sound, so you can hear you Kobolds working hard for you ;)
* A bunch of smaller bug-fixes
* The files structure has changed, the media folder is now gone.
* The dojo now got training dolls and training poles. (Thanks to p0ss)
0.4.7
Since the last binary release (version 0.4.5 was released, the following changes have been made to Open Dungeons:
* Media Updates:
o New creature models for 8 creatures, see video here.
o Several new meshes have been added to the game including the Portal, and the Cannon.
o A new GUI for the game which replaces the generic one we had before and also allows you to start the game from the system menu.
o Creatures now properly display the Die and Flee animations in combat.
o Two basic sound effects have been added, an attack and a dig sound.
* Code Updates:
o Creatures, tiles, rooms, and traps are now colored according to which team they are on.
o Creature AI calculations have been improved so that combat now works correctly and it has been optimized significantly.
o Creature AI is now multithreaded, and the number of active AI threads can be set via the in-game console (the default is 2).
o Many, many bugfixes including fixing lots of race conditions present in the previous code and in the new multithreaded AI.
* Distribution
o A Windows installer (msi-package).