Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
resources | 2015-10-31 | ||
version_info.txt | 2015-10-31 | 41.3 kB | |
stable_info.txt | 2015-10-31 | 33.5 kB | |
updater.macos | 2015-10-31 | 882.7 kB | |
updater.linux | 2015-10-31 | 859.0 kB | |
updater.exe | 2015-10-31 | 1.3 MB | |
caesaria.macos | 2015-10-31 | 11.4 MB | |
caesaria.linux | 2015-10-31 | 10.9 MB | |
caesaria.exe | 2015-10-31 | 10.3 MB | |
steam_api.dll | 2015-04-03 | 145.6 kB | |
zlib1.dll | 2015-04-03 | 100.4 kB | |
libfreetype-6.dll | 2015-04-03 | 461.8 kB | |
libogg-0.dll | 2015-04-03 | 24.1 kB | |
libvorbis-0.dll | 2015-04-03 | 163.8 kB | |
libvorbisfile-3.dll | 2015-04-03 | 36.4 kB | |
libwinpthread-1.dll | 2015-04-03 | 243.1 kB | |
libmodplug-1.dll | 2015-04-02 | 401.9 kB | |
smpeg2.dll | 2015-04-02 | 301.6 kB | |
libFLAC-8.dll | 2015-04-02 | 367.1 kB | |
updater.haiku | 2015-03-28 | 1.1 MB | |
caesaria.linux64 | 2015-03-28 | 11.1 MB | |
caesaria.haiku | 2015-03-28 | 10.8 MB | |
steam_appid.txt | 2015-02-22 | 7 Bytes | |
libsdkencryptedappticket.so | 2015-02-22 | 1.2 MB | |
libsteam_api.so | 2015-02-22 | 79.4 kB | |
sdkencryptedappticket.dll | 2015-02-22 | 528.1 kB | |
README.md | 2014-08-21 | 9.0 kB | |
changes.md | 2014-08-16 | 9.2 kB | |
icon.png | 2014-06-11 | 6.9 kB | |
mirrors.txt | 2014-05-31 | 225 Bytes | |
stdout.txt | 2014-05-12 | 3.2 kB | |
Totals: 31 Items | 62.9 MB | 1 |
CaesarIA is remake of Caesar III in the big and seamless world of Ancient Rome. You can build the small village with some of gardens and a workshop where you want. You also can perform tasks of an emperor or build the whole city and broke attacks of barbarians, Egyptians or carfagens which want to steal your goods and to kill your inhabitants! You also can pass the company from original game (when it will be restored) The good lock with high walls will help to cope with any invasions.
The fighting system of game continues and develops the principles from Caesar III. Legions of soldiers can be sent to any point of the card, but don't submit to direct instructions of the player, and work independently. Depending on a situation soldiers can recede or be reformed for the best interaction.
The agriculture, extraction and production of goods will demand adjustment of production chains and if the necessary goods can't be got in the city, your trade partner can always sell it to you using land or maritime trade routes.
Building CaesarIA
See INSTALL_LINUX or INSTALL_WINDOWS depending on which operating system you are running.
External dependencies
CaesarIA is build using following excellent libraries:
- SDL - http://www.libsdl.org/
- SDL_mixer - http://www.libsdl.org/projects/SDL_mixer/
- SDL_ttf - http://www.libsdl.org/projects/SDL_ttf/
Releases:
2014-04-09
- prefects attack enemy soldiers
- atlas of animations redesign, fast search in the atlas, settings of animations in the configuration file
- fish places cease to appear if in the city there is no river, or not access to the river
- fix bug with a freeze citizens after loading game
- road construction is corrected, now it no use existing roads
- movement system for citizens use control points, not direction list
- can use different speeds of movement for citizens
- localization of the first training mission is corrected
- city services reset when loading new game or saved
- fix crash a sound theme at card change (pc)
- add emperor and opportunity to send him gifts is added
- add briefing for 4 missions and prepare of mission in Tarraco
- In a repository stable branch is added, from where it is possible to download last stable sources
- added garbage on water
- way search now use deep water and shoal different
- Employees try to find a way to the base if on a way was broken, instead of removal from map before
- It is corrected shifts for low/ship bridges. Also bridges are drawn without auxiliary тайлов.
- add ADB console ouptut
- Now it is possible to hold a festival
- fix the admission of processing of some events of a touchscreen on the android (the buttons are pressed by one tap)
- loading games on android Is corrected
2014-03-21
- Now may use native Caesar III(c) resources without repack to zip archives, use cmd option -c3gfx /path/to/caesar3_folder
- Add Tarrentum mission (3 military)
- Add sound options window
- Add background music player
- Increased interval between month change
- Add drawing sprites over walkers in constuctions
- Capua mission improved.
- Add briefing screen for mission select
- Now may load custom archives list, see game/resources/archives.model
- Now hippodrome and chariot workshop work correctly
- Fixed chariot animation
- Governor's houses now not need workers
- Add project and compile instructions for Android build
- Existence of necessary goods is displayed near factory
- Loading window (map, mission or save) now show button for continue
- Fixed farm broke carts when overload output store
- Add animation for short information messages
- Add confirmation dialog before dispatch emperor requesting goods
- Factory production rates correct, now production rate equale carts/year
- Granary now say about itself troubles
- Now may open emperor adviser from senate infobox
- MarketLady and MarketBuyer now load correctly, before those can lose here goods
- Add house morale calculating
- Add Mercury and Nepture divinities
- Fountain now evolve/devolbe such terrain around
- Factory now not applying any goods without workers
- Buildings animated on crime/damage layer now
- Now may switch netween same type buildings from infobox (keyboard button "," and "." )
- Amphitheater now generate gladiators or actors when possible
- Add citizens ideas about eduacation state in city
- Engineer now have own ideas about city
- BurningRuins have different animation interval by building
- updater not download haiku-os specific file on windows
2014-02-25
- Localization improved
- MarketLady append market access to house, when it buy something
- MarketLady now buy foods from warehouse also
- House now comsume all type of foods, which available on market
- MarketKid save/load fixed
- Game not crashed if priest cannot load state from save
- Fixed loading serviceman from save
- Fixed display city wokers number on Employer's adviser screen
- Granary/Warehouse now may use "deliver good" order
- Dock correct trade operation, only 2 workers active work from it
- SeaMerchant now go away from city when buy all needed goods
- Add stacktrace for informatively logging error
- Fixed trade route save\load land type
- Fixed merchant leave city if no trade operations did
- Save game state improved, now save events from missions
- TaxCollector fixed bug with big money collecting
- capua.mission improved empire start state
- empire map, now may contain drawble objects
- entry point now correct loading from (caesarIII).sav files
- EmperrorWindow display request improved
- Fixed emperror requests complete
- Tooptip widget displaing fixed
- Tutrorial mission now use map from original story
- City funds history fixed step add
2014-02-12
- MacOS X an Haiku support
- Mission engine and event dispatcher improved
- more citizen thinks
- education, entertainment layer add
- culture rating calculate improved
- listbox now may drawing image
- first tutorial mission add
- fast save/load
- tutorial window add
- senate show rating
- ruins infobox add
- fort and legions add
- low bridge behaviour improved
- goods consumption fixed
2013-17-11
- Garden desirability improved
- House upgrade logic improved
- Migrants pathfinder logic improved
- Warehouse/Granary now save/load orders
- City walkers grid improved
- BurnedRuins now flat. Prefect logic improved
- theater/lionpit/gl.school animations improved
- Walker now update pathway if next time impossible
- empire trading system now save/load
- fishplace crash on destroy fixed
- layer crime drawing improved
- prefect now catch protestors
- protestors add
2013-10-31
- warf and fishing boat add
- translation system improved
- education adviser, employers adviser improved
- source structure refactoring
- add tile animation
- city population model changed
- speed options window and video options added add
- big screnn resolutions add
- utf8 text rendering
- paved road add
- health layer add
- desirability calculating improved
- city workers model changed
- house now using furniture and pottery
- actor and bathlady available onloading from oc3save
- actor colony\theater logic improved, add warning when theater build if no actor colony in city
- widget now support proportional geometry
- house infobox now show what need for next level.
- house upgrade improved
- plague ruins add
- fountain animation fixed
- other small fixes
2013-05-11
- Fixed a lot of bugs.
- Minimap is introduced.
- Migration to cmake building system.
- Houses now can evolve/devolve (a little bit buggy).
2013-04-03
- Added many buildings.
2013-03-02
- First binary release for windows.
- Start implement the menubar with money/population/date.
- Use the slim interface for build menu (regression: no more access to save/load game).
- Start implement funds and taxes.
2013-02-09
- Implement clear land.
- Add copyright notice.
2012-12-01
- Save/load game complete.
- Implement nearly all entertainment buildings.
2012-11-10
- Save/load game starts to work.
2012-10-12
- Start implement load game.
2012-09-17
- Start implement save game.
2012-06-14
- Big code refactoring of the GUI. prepare for game music.
2012-05-21
- Add an installation procedure.
2012-05-15
- Implement some buildings (water, entertainment, education).
- Start implementation of house evolution/regression.
2012-04-20
- First public release.