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Name Modified Size InfoDownloads / Week
Parent folder
opencaesar3-src-2013_04_02.19_48_39.tgz 2013-04-02 112.6 kB
opencaesar3-src-2013_03_02.20_04_43.tgz 2013-03-02 110.1 kB
caesar_2013_02_09.21_27_17.tgz 2013-02-09 107.6 kB
caesar_2012_12_01.20_36_19.tgz 2012-12-01 92.1 kB
caesar_2012_11_10.13_18_39.tgz 2012-11-10 84.2 kB
caesar_2012_10_12.22_01_57.tgz 2012-10-12 82.0 kB
caesar_2012_09_17.21_20_16.tgz 2012-09-18 76.3 kB
caesar_2012_06_14.22_49_17.tgz 2012-06-14 73.6 kB
caesar_2012_05_21.22_13_22.tgz 2012-05-21 71.8 kB
caesar_2012_05_15.23_19_34.tgz 2012-05-15 70.7 kB
caesar_2012_04_20.23_49_40.tgz 2012-04-20 68.2 kB
Totals: 11 Items   949.1 kB 0
openCaesar3 is a remake of the classic Caesar3 PC game, a city building game developed by Impression Games and published by Sierra Entertainment, in 1998.

The game will be a near clone to the original Caesar3 game. Notorious changes are:
 * new AI for walkers. They just go where they are needed
 * actors just out of the actor school do not provide access to the entertainment (same for gladiators, ...)

The game is still not quite playable


Releases:

02apr2013: implement click&drag to build houses and clear land

02mar2013: first binary release for windows
           start implement the menubar with money/population/date
           use the slim interface for build menu (regression: no more access to save/load game)
           start implement funds and taxes

09feb2013: implement clear land
           add copyright notice

01dev2012: save/load game complete.
           implement nearly all entertainment buildings

10nov2012: save/load game starts to work

12oct2012: start implement load game

17sep2012: start implement save game

14jun2012: big code refactoring of the GUI. prepare for game music.

21may2012: add an installation procedure

15may2012: implement some buildings (water, entertainment, education). 
           start implementation of house evolution/regression.

20apr2012: first public release.



Source: README, updated 2013-04-02