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OpenGL4Net is a simple wrapper of OpenGL for .NET platform. The main idea of the library is to keep the syntax as close as possible to the C style and on the other hand, provide some overloaded functions that simplifies the development of .NET application.
The library also contains some helper classes to make a development really fast (e.g., class RenderContext for opening the OpenGL context; or class Program for loading, compilink and linking shaders).
It also contains some basic classes for math - vectors and matrices.
- Rev. <number>/OpenGL4Net.cs - sourcecode of the library could be directly included in your project
- Rev. <number>/OpenGL4Net_nodoc.cs - sourcecode of the library without OpenGL documentation comments (no intellisense)
- Rev. <number>/OpenGL4Net.xml - documentation file for intellisense
- Rev. <number>/x86/OpenGL4Net.dll - compiled library for windows x86 platform
Rev. <number>/x64/OpenGL4Net.dll - compiled library for windows x64 platform
Rev. <number>/Ex01.zip - simple example (needs x86/OpenGL4Net.dll)
Long term and current tasks
- Should the library contain function names with extension suffix? (e.g., ActiveTexture and ActiveTextureARB)
- Possible problems with opencl binding (long term).
- Some datatypes may be binded incorrectly (long term).
Revision 37, 2013-03-15
- Added several GL enums (DEBUG_TYPE, DEBUG_SOURCE, DEBUG_SEVERITY, ERROR)
Revision 36, 2013-02-14
- Added bool gl.Extension.isSupported(string) function.
- Creating 3.0 or 3.1 context does not fail on NVidia drivers (problem with CONTEXT_PROFILE_MASK).
- Asking for max. multisampling on device without MS support now returns valid non-MS context.
- Some small changes in documentation to cover more extensions (SGIX_fragment_lighting, AMD_vertex_shader_tesselator etc.).
- SGIX functions names are fixed.
Revision 35, 2012-12-06
- First release on SourceForge.
- OpenGL 4.3 support.
- New classes Vector[fd] and Matrix[fd] should be used instead of Vector and Matrix.