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OpenGL4Net is a simple wrapper of OpenGL for .NET platform. The main idea of the library is to keep the syntax as close as possible to the C style and on the other hand, provide some overloaded functions that simplifies the development of .NET application.
The library also contains some helper classes to make a development really fast (e.g., class RenderContext for opening the OpenGL context; or class Program for loading, compilink and linking shaders).
It also contains some basic classes for math - vectors and matrices.
Rev. <number>/x64/OpenGL4Net.dll - compiled library for windows x64 platform
Rev. <number>/Ex01.zip - simple example (needs x86/OpenGL4Net.dll)