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GLM_GTX_transform extension: Add transformation matrices. More...
Functions | |
template<typename T > | |
detail::tmat4x4< T > | rotate (T angle, T x, T y, T z) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. | |
template<typename T > | |
detail::tmat4x4< T > | rotate (T angle, detail::tvec3< T > const &v) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. | |
template<typename T > | |
detail::tmat4x4< T > | rotate (detail::tmat4x4< T > const &m, T angle, T x, T y, T z) |
Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. | |
template<typename T > | |
detail::tmat4x4< T > | scale (detail::tvec3< T > const &v) |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. | |
template<typename T > | |
detail::tmat4x4< T > | scale (detail::tmat4x4< T > const &m, T x, T y, T z) |
Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars. | |
template<typename T > | |
detail::tmat4x4< T > | scale (T x, T y, T z) |
Builds a scale 4 * 4 matrix created from 3 scalars. | |
template<typename T > | |
detail::tmat4x4< T > | translate (detail::tmat4x4< T > const &m, T x, T y, T z) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. | |
template<typename T > | |
detail::tmat4x4< T > | translate (T x, T y, T z) |
Builds a translation 4 * 4 matrix created from 3 scalars. | |
template<typename T > | |
detail::tmat4x4< T > | translate (detail::tvec3< T > const &v) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. |
GLM_GTX_transform extension: Add transformation matrices.