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Non-GLSL types that are used to define precision-based types. More...
Typedefs | |
typedef highp_float_t | highp_float |
typedef detail::highp_int_t | highp_int |
typedef detail::tvec2< highp_int > | highp_ivec2 |
typedef detail::tvec3< highp_int > | highp_ivec3 |
typedef detail::tvec4< highp_int > | highp_ivec4 |
typedef detail::tmat2x2 < highp_float > | highp_mat2 |
typedef detail::tmat2x2 < highp_float > | highp_mat2x2 |
typedef detail::tmat2x3 < highp_float > | highp_mat2x3 |
typedef detail::tmat3x3 < highp_float > | highp_mat3 |
typedef detail::tmat3x3 < highp_float > | highp_mat3x3 |
typedef detail::tmat4x4 < highp_float > | highp_mat4 |
typedef detail::tmat4x2 < highp_float > | highp_mat4x2 |
typedef detail::tmat4x3 < highp_float > | highp_mat4x3 |
typedef detail::tmat4x4 < highp_float > | highp_mat4x4 |
typedef detail::highp_uint_t | highp_uint |
typedef detail::tvec2< highp_uint > | highp_uvec2 |
typedef detail::tvec3< highp_uint > | highp_uvec3 |
typedef detail::tvec4< highp_uint > | highp_uvec4 |
typedef detail::tvec2 < highp_float > | highp_vec2 |
typedef detail::tvec3 < highp_float > | highp_vec3 |
typedef detail::tvec4 < highp_float > | highp_vec4 |
typedef lowp_float_t | lowp_float |
typedef detail::lowp_int_t | lowp_int |
typedef detail::tvec2< lowp_int > | lowp_ivec2 |
typedef detail::tvec3< lowp_int > | lowp_ivec3 |
typedef detail::tvec4< lowp_int > | lowp_ivec4 |
typedef detail::tmat2x2 < lowp_float > | lowp_mat2 |
typedef detail::tmat2x2 < lowp_float > | lowp_mat2x2 |
typedef detail::tmat2x3 < lowp_float > | lowp_mat2x3 |
typedef detail::tmat3x3 < lowp_float > | lowp_mat3 |
typedef detail::tmat3x3 < lowp_float > | lowp_mat3x3 |
typedef detail::tmat4x4 < lowp_float > | lowp_mat4 |
typedef detail::tmat4x2 < lowp_float > | lowp_mat4x2 |
typedef detail::tmat4x3 < lowp_float > | lowp_mat4x3 |
typedef detail::tmat4x4 < lowp_float > | lowp_mat4x4 |
typedef detail::lowp_uint_t | lowp_uint |
typedef detail::tvec2< lowp_uint > | lowp_uvec2 |
typedef detail::tvec3< lowp_uint > | lowp_uvec3 |
typedef detail::tvec4< lowp_uint > | lowp_uvec4 |
typedef detail::tvec2< lowp_float > | lowp_vec2 |
typedef detail::tvec3< lowp_float > | lowp_vec3 |
typedef detail::tvec4< lowp_float > | lowp_vec4 |
typedef mediump_float_t | mediump_float |
typedef detail::mediump_int_t | mediump_int |
typedef detail::tvec2 < mediump_int > | mediump_ivec2 |
typedef detail::tvec3 < mediump_int > | mediump_ivec3 |
typedef detail::tvec4 < mediump_int > | mediump_ivec4 |
typedef detail::tmat2x2 < mediump_float > | mediump_mat2 |
typedef detail::tmat2x2 < mediump_float > | mediump_mat2x2 |
typedef detail::tmat2x3 < mediump_float > | mediump_mat2x3 |
typedef detail::tmat3x3 < mediump_float > | mediump_mat3 |
typedef detail::tmat3x3 < mediump_float > | mediump_mat3x3 |
typedef detail::tmat4x4 < mediump_float > | mediump_mat4 |
typedef detail::tmat4x2 < mediump_float > | mediump_mat4x2 |
typedef detail::tmat4x3 < mediump_float > | mediump_mat4x3 |
typedef detail::tmat4x4 < mediump_float > | mediump_mat4x4 |
typedef detail::mediump_uint_t | mediump_uint |
typedef detail::tvec2 < mediump_uint > | mediump_uvec2 |
typedef detail::tvec3 < mediump_uint > | mediump_uvec3 |
typedef detail::tvec4 < mediump_uint > | mediump_uvec4 |
typedef detail::tvec2 < mediump_float > | mediump_vec2 |
typedef detail::tvec3 < mediump_float > | mediump_vec3 |
typedef detail::tvec4 < mediump_float > | mediump_vec4 |
Non-GLSL types that are used to define precision-based types.
The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they do have an effect.
C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular precision.
None of these types make any guarantees about the actual precision used.
typedef highp_float_t highp_float |
High precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification
Definition at line 70 of file type_float.hpp.
typedef detail::highp_int_t highp_int |
High precision signed integer.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification.
Definition at line 75 of file type_int.hpp.
typedef detail::tvec2<highp_int> highp_ivec2 |
2 components vector of high precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 237 of file type_vec2.hpp.
typedef detail::tvec3<highp_int> highp_ivec3 |
3 components vector of high precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 243 of file type_vec3.hpp.
typedef detail::tvec4<highp_int> highp_ivec4 |
4 components vector of high precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 256 of file type_vec4.hpp.
typedef detail::tmat2x2<highp_float> highp_mat2 |
2 columns of 2 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 268 of file type_mat2x2.hpp.
typedef detail::tmat2x2<highp_float> highp_mat2x2 |
2 columns of 2 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 286 of file type_mat2x2.hpp.
typedef detail::tmat2x3<highp_float> highp_mat2x3 |
2 columns of 3 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 234 of file type_mat2x3.hpp.
typedef detail::tmat3x3<highp_float> highp_mat3 |
3 columns of 3 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 270 of file type_mat3x3.hpp.
typedef detail::tmat3x3<highp_float> highp_mat3x3 |
3 columns of 3 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 288 of file type_mat3x3.hpp.
typedef detail::tmat4x4<highp_float> highp_mat4 |
4 columns of 4 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 273 of file type_mat4x4.hpp.
typedef detail::tmat4x2<highp_float> highp_mat4x2 |
4 columns of 2 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 247 of file type_mat4x2.hpp.
typedef detail::tmat4x3<highp_float> highp_mat4x3 |
4 columns of 3 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 245 of file type_mat4x3.hpp.
typedef detail::tmat4x4<highp_float> highp_mat4x4 |
4 columns of 4 components matrix of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 291 of file type_mat4x4.hpp.
typedef detail::highp_uint_t highp_uint |
High precision unsigned integer.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification.
Definition at line 93 of file type_int.hpp.
typedef detail::tvec2<highp_uint> highp_uvec2 |
2 components vector of high precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 255 of file type_vec2.hpp.
typedef detail::tvec3<highp_uint> highp_uvec3 |
3 components vector of high precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 261 of file type_vec3.hpp.
typedef detail::tvec4<highp_uint> highp_uvec4 |
4 components vector of high precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 274 of file type_vec4.hpp.
typedef detail::tvec2<highp_float> highp_vec2 |
2 components vector of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 219 of file type_vec2.hpp.
typedef detail::tvec3<highp_float> highp_vec3 |
3 components vector of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 225 of file type_vec3.hpp.
typedef detail::tvec4<highp_float> highp_vec4 |
4 components vector of high precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 238 of file type_vec4.hpp.
typedef lowp_float_t lowp_float |
Low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification
Definition at line 58 of file type_float.hpp.
typedef detail::lowp_int_t lowp_int |
Low precision signed integer.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification.
Definition at line 63 of file type_int.hpp.
typedef detail::tvec2<lowp_int> lowp_ivec2 |
2 components vector of low precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 249 of file type_vec2.hpp.
typedef detail::tvec3<lowp_int> lowp_ivec3 |
3 components vector of low precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 255 of file type_vec3.hpp.
typedef detail::tvec4<lowp_int> lowp_ivec4 |
4 components vector of low precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 268 of file type_vec4.hpp.
typedef detail::tmat2x2<lowp_float> lowp_mat2 |
2 columns of 2 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 256 of file type_mat2x2.hpp.
typedef detail::tmat2x2<lowp_float> lowp_mat2x2 |
2 columns of 2 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 274 of file type_mat2x2.hpp.
typedef detail::tmat2x3<lowp_float> lowp_mat2x3 |
2 columns of 3 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 222 of file type_mat2x3.hpp.
typedef detail::tmat3x3<lowp_float> lowp_mat3 |
3 columns of 3 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 260 of file type_mat3x3.hpp.
typedef detail::tmat3x3<lowp_float> lowp_mat3x3 |
3 columns of 3 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 276 of file type_mat3x3.hpp.
typedef detail::tmat4x4<lowp_float> lowp_mat4 |
4 columns of 4 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 261 of file type_mat4x4.hpp.
typedef detail::tmat4x2<lowp_float> lowp_mat4x2 |
4 columns of 2 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 235 of file type_mat4x2.hpp.
typedef detail::tmat4x3<lowp_float> lowp_mat4x3 |
4 columns of 3 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 233 of file type_mat4x3.hpp.
typedef detail::tmat4x4<lowp_float> lowp_mat4x4 |
4 columns of 4 components matrix of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 279 of file type_mat4x4.hpp.
typedef detail::lowp_uint_t lowp_uint |
Low precision unsigned integer.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification.
Definition at line 81 of file type_int.hpp.
typedef detail::tvec2<lowp_uint> lowp_uvec2 |
2 components vector of low precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 267 of file type_vec2.hpp.
typedef detail::tvec3<lowp_uint> lowp_uvec3 |
3 components vector of low precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 273 of file type_vec3.hpp.
typedef detail::tvec4<lowp_uint> lowp_uvec4 |
4 components vector of low precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 286 of file type_vec4.hpp.
typedef detail::tvec2<lowp_float> lowp_vec2 |
2 components vector of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 231 of file type_vec2.hpp.
typedef detail::tvec3<lowp_float> lowp_vec3 |
3 components vector of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 237 of file type_vec3.hpp.
typedef detail::tvec4<lowp_float> lowp_vec4 |
4 components vector of low precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 250 of file type_vec4.hpp.
typedef mediump_float_t mediump_float |
Medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification
Definition at line 64 of file type_float.hpp.
typedef detail::mediump_int_t mediump_int |
Medium precision signed integer.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification.
Definition at line 69 of file type_int.hpp.
typedef detail::tvec2<mediump_int> mediump_ivec2 |
2 components vector of medium precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 243 of file type_vec2.hpp.
typedef detail::tvec3<mediump_int> mediump_ivec3 |
3 components vector of medium precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 249 of file type_vec3.hpp.
typedef detail::tvec4<mediump_int> mediump_ivec4 |
4 components vector of medium precision signed integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 262 of file type_vec4.hpp.
typedef detail::tmat2x2<mediump_float> mediump_mat2 |
2 columns of 2 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 262 of file type_mat2x2.hpp.
typedef detail::tmat2x2<mediump_float> mediump_mat2x2 |
2 columns of 2 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 280 of file type_mat2x2.hpp.
typedef detail::tmat2x3<mediump_float> mediump_mat2x3 |
2 columns of 3 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 228 of file type_mat2x3.hpp.
typedef detail::tmat3x3<mediump_float> mediump_mat3 |
3 columns of 3 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 265 of file type_mat3x3.hpp.
typedef detail::tmat3x3<mediump_float> mediump_mat3x3 |
3 columns of 3 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 282 of file type_mat3x3.hpp.
typedef detail::tmat4x4<mediump_float> mediump_mat4 |
4 columns of 4 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 267 of file type_mat4x4.hpp.
typedef detail::tmat4x2<mediump_float> mediump_mat4x2 |
4 columns of 2 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 241 of file type_mat4x2.hpp.
typedef detail::tmat4x3<mediump_float> mediump_mat4x3 |
4 columns of 3 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
Definition at line 239 of file type_mat4x3.hpp.
typedef detail::tmat4x4<mediump_float> mediump_mat4x4 |
4 columns of 4 components matrix of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
Definition at line 285 of file type_mat4x4.hpp.
typedef detail::mediump_uint_t mediump_uint |
Medium precision unsigned integer.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification.
Definition at line 87 of file type_int.hpp.
typedef detail::tvec2<mediump_uint> mediump_uvec2 |
2 components vector of medium precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 261 of file type_vec2.hpp.
typedef detail::tvec3<mediump_uint> mediump_uvec3 |
3 components vector of medium precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 267 of file type_vec3.hpp.
typedef detail::tvec4<mediump_uint> mediump_uvec4 |
4 components vector of medium precision unsigned integer numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
Definition at line 280 of file type_vec4.hpp.
typedef detail::tvec2<mediump_float> mediump_vec2 |
2 components vector of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 225 of file type_vec2.hpp.
typedef detail::tvec3<mediump_float> mediump_vec3 |
3 components vector of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 231 of file type_vec3.hpp.
typedef detail::tvec4<mediump_float> mediump_vec4 |
4 components vector of medium precision floating-point numbers.
There is no guarantee on the actual precision. From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
Definition at line 244 of file type_vec4.hpp.