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GLM_GTX_simd_vec4 extension: SIMD implementation of vec4 type. More...
Functions | |
detail::fvec4SIMD | abs (detail::fvec4SIMD const &x) |
Returns x if x >= 0; otherwise, it returns -x. | |
detail::fvec4SIMD | ceil (detail::fvec4SIMD const &x) |
Returns a value equal to the nearest integer to x. | |
detail::fvec4SIMD | clamp (detail::fvec4SIMD const &x, detail::fvec4SIMD const &minVal, detail::fvec4SIMD const &maxVal) |
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. | |
detail::fvec4SIMD | cross (detail::fvec4SIMD const &x, detail::fvec4SIMD const &y) |
Returns the cross product of x and y. | |
float | distance (detail::fvec4SIMD const &p0, detail::fvec4SIMD const &p1) |
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). | |
detail::fvec4SIMD | distance4 (detail::fvec4SIMD const &p0, detail::fvec4SIMD const &p1) |
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). | |
detail::fvec4SIMD | dot4 (detail::fvec4SIMD const &x, detail::fvec4SIMD const &y) |
Returns the dot product of x and y, i.e., result = x * y. | |
detail::fvec4SIMD | fastInversesqrt (detail::fvec4SIMD const &x) |
Returns the reciprocal of the positive square root of x. | |
float | fastLength (detail::fvec4SIMD const &x) |
Returns the length of x, i.e., sqrt(x * x). | |
detail::fvec4SIMD | fastLength4 (detail::fvec4SIMD const &x) |
Returns the length of x, i.e., sqrt(x * x). | |
detail::fvec4SIMD | fastNormalize (detail::fvec4SIMD const &x) |
Returns a vector in the same direction as x but with length of 1. | |
detail::fvec4SIMD | fastSqrt (detail::fvec4SIMD const &x) |
Returns the positive square root of x Less accurate but much faster than sqrt. | |
detail::fvec4SIMD | floor (detail::fvec4SIMD const &x) |
Returns a value equal to the nearest integer that is less then or equal to x. | |
detail::fvec4SIMD | fma (detail::fvec4SIMD const &a, detail::fvec4SIMD const &b, detail::fvec4SIMD const &c) |
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. | |
detail::fvec4SIMD | fract (detail::fvec4SIMD const &x) |
Return x - floor(x). | |
detail::fvec4SIMD | inversesqrt (detail::fvec4SIMD const &x) |
Returns the reciprocal of the positive square root of x. | |
float | length (detail::fvec4SIMD const &x) |
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) The significand is returned by the function and the exponent is returned in the parameter exp. | |
detail::fvec4SIMD | length4 (detail::fvec4SIMD const &x) |
Returns the length of x, i.e., sqrt(x * x). | |
detail::fvec4SIMD | max (detail::fvec4SIMD const &x, detail::fvec4SIMD const &y) |
Returns y if x < y; otherwise, it returns x. | |
detail::fvec4SIMD | min (detail::fvec4SIMD const &x, detail::fvec4SIMD const &y) |
Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). | |
detail::fvec4SIMD | mix (detail::fvec4SIMD const &x, detail::fvec4SIMD const &y, detail::fvec4SIMD const &a) |
(From GLM_GTX_simd_vec4 extension, common function) | |
detail::fvec4SIMD | mod (detail::fvec4SIMD const &x, detail::fvec4SIMD const &y) |
Modulus. | |
detail::fvec4SIMD | mod (detail::fvec4SIMD const &x, float const &y) |
Modulus. | |
float | niceLength (detail::fvec4SIMD const &x) |
Returns the length of x, i.e., sqrt(x * x). | |
detail::fvec4SIMD | niceLength4 (detail::fvec4SIMD const &x) |
Returns the length of x, i.e., sqrt(x * x). | |
detail::fvec4SIMD | niceSqrt (detail::fvec4SIMD const &x) |
Returns the positive square root of x with the nicest quality but very slow. | |
detail::fvec4SIMD | normalize (detail::fvec4SIMD const &x) |
Returns a vector in the same direction as x but with length of 1. | |
detail::fvec4SIMD | reflect (detail::fvec4SIMD const &I, detail::fvec4SIMD const &N) |
For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. | |
detail::fvec4SIMD | refract (detail::fvec4SIMD const &I, detail::fvec4SIMD const &N, float const &eta) |
For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. | |
detail::fvec4SIMD | round (detail::fvec4SIMD const &x) |
Returns a value equal to the nearest integer to x. | |
detail::fvec4SIMD | sign (detail::fvec4SIMD const &x) |
Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0. | |
float | simdDot (detail::fvec4SIMD const &x, detail::fvec4SIMD const &y) |
Returns the dot product of x and y, i.e., result = x * y. | |
detail::fvec4SIMD | simdFaceforward (detail::fvec4SIMD const &N, detail::fvec4SIMD const &I, detail::fvec4SIMD const &Nref) |
If dot(Nref, I) < 0.0, return N, otherwise, return -N. | |
detail::fvec4SIMD | smoothstep (detail::fvec4SIMD const &edge0, detail::fvec4SIMD const &edge1, detail::fvec4SIMD const &x) |
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. | |
detail::fvec4SIMD | sqrt (detail::fvec4SIMD const &x) |
Returns the positive square root of x. | |
detail::fvec4SIMD | step (detail::fvec4SIMD const &edge, detail::fvec4SIMD const &x) |
Returns 0.0 if x < edge, otherwise it returns 1.0. | |
detail::fvec4SIMD | trunc (detail::fvec4SIMD const &x) |
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. | |
detail::tvec4< float > | vec4_cast (detail::fvec4SIMD const &x) |
Convert a simdVec4 to a vec4. |
GLM_GTX_simd_vec4 extension: SIMD implementation of vec4 type.