![]() |
GLM_GTX_norm extension: Various way to compute vector norms. More...
Functions | |
template<typename T > | |
T | distance2 (const T p0, const T p1) |
Returns the squared distance between p0 and p1, i.e., length(p0 - p1). | |
template<typename T > | |
T | distance2 (const detail::tvec3< T > &p0, const detail::tvec3< T > &p1) |
Returns the squared distance between p0 and p1, i.e., length(p0 - p1). | |
template<typename T > | |
T | distance2 (const detail::tvec4< T > &p0, const detail::tvec4< T > &p1) |
Returns the squared distance between p0 and p1, i.e., length(p0 - p1). | |
template<typename T > | |
T | distance2 (const detail::tvec2< T > &p0, const detail::tvec2< T > &p1) |
Returns the squared distance between p0 and p1, i.e., length(p0 - p1). | |
template<typename T > | |
T | l1Norm (const detail::tvec3< T > &x, const detail::tvec3< T > &y) |
Returns the L1 norm between x and y. | |
template<typename T > | |
T | l1Norm (const detail::tvec3< T > &v) |
Returns the L1 norm of v. | |
template<typename T > | |
T | l2Norm (const detail::tvec3< T > &x) |
Returns the L2 norm of v. | |
template<typename T > | |
T | l2Norm (const detail::tvec3< T > &x, const detail::tvec3< T > &y) |
Returns the L2 norm between x and y. | |
template<typename T > | |
T | length2 (const detail::tvec4< T > &x) |
Returns the squared length of x. | |
template<typename T > | |
T | length2 (const T x) |
Returns the squared length of x. | |
template<typename T > | |
T | length2 (const detail::tvec2< T > &x) |
Returns the squared length of x. | |
template<typename T > | |
T | length2 (const detail::tvec3< T > &x) |
Returns the squared length of x. | |
template<typename T > | |
T | length2 (const detail::tquat< T > &q) |
Returns the squared length of x. | |
template<typename T > | |
T | lxNorm (const detail::tvec3< T > &x, unsigned int Depth) |
Returns the L norm of v. | |
template<typename T > | |
T | lxNorm (const detail::tvec3< T > &x, const detail::tvec3< T > &y, unsigned int Depth) |
Returns the L norm between x and y. |
GLM_GTX_norm extension: Various way to compute vector norms.