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GLM_GTX_rotate_vector extension: Function to directly rotate a vector. More...
Functions | |
template<typename T > | |
detail::tmat4x4< T > | orientation (const detail::tvec3< T > &Normal, const detail::tvec3< T > &Up) |
Build a rotation matrix from a normal and a up vector. | |
template<typename T > | |
detail::tvec2< T > | rotate (const detail::tvec2< T > &v, T angle) |
Rotate a two dimensional vector. | |
template<typename T > | |
detail::tvec3< T > | rotate (const detail::tvec3< T > &v, T angle, const detail::tvec3< T > &normal) |
Rotate a three dimensional vector around an axis. | |
template<typename T > | |
detail::tvec4< T > | rotate (const detail::tvec4< T > &v, T angle, const detail::tvec3< T > &normal) |
Rotate a four dimensional vector around an axis. | |
template<typename T > | |
detail::tvec3< T > | rotateX (const detail::tvec3< T > &v, T angle) |
Rotate a three dimensional vector around the X axis. | |
template<typename T > | |
detail::tvec4< T > | rotateX (const detail::tvec4< T > &v, T angle) |
Rotate a four dimentionnals vector around the X axis. | |
template<typename T > | |
detail::tvec3< T > | rotateY (const detail::tvec3< T > &v, T angle) |
Rotate a three dimensional vector around the Y axis. | |
template<typename T > | |
detail::tvec4< T > | rotateY (const detail::tvec4< T > &v, T angle) |
Rotate a four dimensional vector around the X axis. | |
template<typename T > | |
detail::tvec3< T > | rotateZ (const detail::tvec3< T > &v, T angle) |
Rotate a three dimensional vector around the Z axis. | |
template<typename T > | |
detail::tvec4< T > | rotateZ (const detail::tvec4< T > &v, T angle) |
Rotate a four dimensional vector around the X axis. |
GLM_GTX_rotate_vector extension: Function to directly rotate a vector.