OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
- C++, GCC, LLVM GCC, Clang, Visual C++, CUDA, ICC
Follow OpenGL Mathematics (GLM)
The realtime revolution is upon us. Users want data, and they want it now. Deliver the immersive, interactive experiences your audience craves with PubNub. Get to market quickly with pre-built SDKs, integrations, and serverless computing at the edge; then scale on a global network that delivers any message in under a quarter of a second with five 9’s reliability guaranteed.