Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
odin-windows-amd64-dev-2025-02.zip | 2025-02-11 | 142.5 MB | |
odin-macos-arm64-dev-2025-02.zip | 2025-02-11 | 98.2 MB | |
odin-macos-amd64-dev-2025-02.zip | 2025-02-11 | 101.5 MB | |
odin-linux-amd64-dev-2025-02.zip | 2025-02-11 | 112.7 MB | |
dev-2025-02 source code.tar.gz | 2025-02-11 | 143.4 MB | |
dev-2025-02 source code.zip | 2025-02-11 | 144.3 MB | |
README.md | 2025-02-11 | 838 Bytes | |
Totals: 7 Items | 742.7 MB | 0 |
New Language Features
- Support
#unroll(N) for
with arrays
Compiler Improvements
- Enable
-use-separate-module
as default for all platforms (except wasm based ones) - General Bug Fixes
- Remove erroneous warnings regarding stack overflow in range loops "by reference"
- Allow broadcasting of untyped values to
#simd
arrays - Improvements to
-obfuscate-source-code-locations
- Remove duplicates of .framework/.dynlib/.so in linker
- Darwin: Sort frameworks to link first
New Packages
vendor:sdl3
(3.2.2)vendor:windows/GameInput
Package Improvements
- Improvements to D3D12 package
- Improvements for Haiku
- Add missing procedures to GLFW
runtime.map_entry
- XInput bindings for
core:sys/windows
- More work on
core:os/os2
development - More Objective-C bindings