| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2025-09-28 | 2.5 kB | |
| odamex-macos-11.1.1.dmg | 2025-09-28 | 20.6 MB | |
| odamex-win64-11.1.1.zip | 2025-09-28 | 38.8 MB | |
| odamex-win32-11.1.1.zip | 2025-09-28 | 25.6 MB | |
| odamex-win-11.1.1.exe | 2025-09-28 | 52.9 MB | |
| odamex-src-11.1.1.zip | 2025-09-28 | 43.3 MB | |
| odamex-src-11.1.1.tar.gz | 2025-09-28 | 36.5 MB | |
| odamex-src-11.1.1.tar.xz | 2025-09-28 | 27.8 MB | |
| odamex-linux-arm64-11.1.1.flatpak | 2025-09-28 | 27.4 MB | |
| odamex-linux-x86_64-11.1.1.flatpak | 2025-09-28 | 28.7 MB | |
| odamex-debug-pdb-11.1.1-x64.zip | 2025-09-28 | 23.4 MB | |
| odamex-debug-pdb-11.1.1-x86.zip | 2025-09-28 | 23.1 MB | |
| Totals: 12 Items | 348.1 MB | 0 | |
đź”§ Odamex 11.1.1 is out now!
This maintenance release builds on the big changes from 11.1.0, polishing up core gameplay, modding, and compatibility features.
Highlights include:
- New TX_START/TX_END texture support
- Automap improvements, including thick line options and locked door highlighting
- Multiple UMAPINFO and netdemo fixes
- Improved vanilla demo accuracy across several behaviors
- Important unlagged improvements to prevent instant respawn damage
Thanks as always to our community for testing, reporting bugs, and helping keep Odamex moving forward. For the full list of fixes and additions, check out the changelog below.
Added
- Modding Additions
- Added support for
TX_START/TX_END. Graphics between these markers are now recognized as textures
- Added support for
- New Automap Features
- Added thick automap line option
- Add option to highlight locked doors on the automap when not using custom colors
Fixed
- Modding and Mapping Fixes
- Several fixes to UMAPINFO episode handling
- General Client and Server Fixes
- Fixed ZDoom line of sight checks, which sometimes allowed enemies to be alerted through walls
- Corrected incorrect text string when clients would switch to spectator
- Corrected netdemos failing to record when saving to the default location
- Remove killfeed toasts that haven't happened yet when rewinding a netdemo
- Corrected CTF blue flag appearing as an imp in certain netdemos
- Fixed wrong map numbers being used for IDCLEV
- Clean up some issues with
gotomapon startup - Draw scoreboard over crosshair instead of vice versa
- Vanilla Doom Compatibility
- Archvile thrust behavior once again matches vanilla Doom
- Fix Revenant melee attack distance to match vanilla Doom
- Correct low damage from raising floor crushers
- Unlagged Fixes
- Made changes to unlagged which resolves the bug of players taking damage on spawn when they respawn immediately after death, caused by players generally holding
+useto respawn immediately, and with no spawn delay, resulting in players respawning on the same tic as death.
- Made changes to unlagged which resolves the bug of players taking damage on spawn when they respawn immediately after death, caused by players generally holding
Build/Compiler Additions/Changes/Fixes
- Added a notification that will print in the Odamex Discord when OdaTests (vanilla demos) results change
- Allow building against external zstd library without requiring libdwarf
- Some cpptrace fixes