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Highest Rated
Seems great. How does the C++ catch the OpenGL calls? Do you use a pipe to redirect the calls to multiple rendering contexts?
I'll try to get in touch with you.
Lowest Rated
I tried it with a small OpenGL program I wrote, but I didn't looked like the real Tealc at all. :-(
Anyway, i will try to send you a GDB backtrace...
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User Reviews
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I tried it with a small OpenGL program I wrote, but I didn't looked like the real Tealc at all. :-( Anyway, i will try to send you a GDB backtrace... +
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Seems great. How does the C++ catch the OpenGL calls? Do you use a pipe to redirect the calls to multiple rendering contexts? I'll try to get in touch with you.
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seems excellent, will follow it!
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