NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.

Features

  • Full-screen post-processing using CgFX in Neverwinter Nights
  • Compatible with OpenGL 3.0 features (advanced vertex and fragment shaders)
  • Fully compatible with FX Composer and RenderMonkey for effects design
  • Simple .Net GUI for configuration (XML config file)
  • Allows for shaders to be applied to specific texture ingame
  • Interface between NWScript and visual effects
  • Experimental interface between NWScript and the game GUI
  • Powerful material system allows shader textures without touching code
  • Flexible shader system with per-pass named render targets
  • Full access to all textures loaded by the game
  • Full support for true HDR rendering (64-bit RGBA16F) and LDR tone-mapping
  • Smooth average luminance and focus values calculated per-frame
  • Global customizable pipeline for all standard render calls (used to apply phong lighting to all geometry)

Project Samples

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Categories

Role-Playing

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NWShader Web Site

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User Reviews

  • great thing for generations to come.

  • Beautiful.

  • Wow... simply an awesome idea!! Thanks!

  • Amazing potential!

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Additional Project Details

Languages

English, French, German, Italian, Spanish

Intended Audience

End Users/Desktop

User Interface

.NET/Mono, OpenGL

Programming Language

C#, C++, GLSL (OpenGL Shading Language)

Registered

2010-02-12