I originally made this just to practice UI building but I think eventually it will become a full-featured game. My vision is to create a strategy game entirely independent of sprites, backgrounds or any other graphics. To do this, I will represent units and buildings as symbols in a grid. The rest of the interface will consist of tabs, menus, text boxes, buttons, -typical UI elements.
Features
- simple, intuitive user interface
- native UI elements
- uses QT, a cross-platform API
- familiar resources, units, and buildings
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