| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| ncavern | 2021-02-09 | ||
| readme.txt | 2021-02-09 | 3.5 kB | |
| Totals: 2 Items | 3.5 kB | 3 |
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The Story of Necros Cavern
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While there are caves all over the world, one earned its name from
a legend. This cave, known as Necros Cavern, was said to be a haven
for necromancers and their undead minions. Inside these freakish
beings hoarded their treasures and their greatest discovery: a
magical elixir that would grant new life to anyone who drank it.
Such a prize often draws attention, but many of the towns nearby
believe the place to be cursed and the locals steer well clear of
the cave's entrance. Unlike them, you've arrived to seek out fame
and fortune within the mysterious cavern.
Armed with only your trusty flashlight and a handful of spare
batteries, you head inside the yawning cave to seek your fortune
and your destiny...
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Necros Cavern Changelog
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Version 1.1.4
-Minor changes to some of the text.
-Source code rearraigned to compile more cleanly.
-Icon added for the Windows version
Version 1.1.3
-CRT unit largely replaced with Video and Keyboard units, dramatically improving
the game's interface. Some parts still required the CRT unit to function
properly under Linux.
Version 1.1
-Major overhaul of all of the game's code.
Phase 1 in a multiphase update
The goal of this phase was "separation of powers". No unit should
perform work that another unit covers, nor should there be any
unexpected side effects from using functions.
Now that the code is much cleaner, it'll be easier to maintain
and update from here on. Some of the code is still very much
in need of cleaning up, but that will come later.
-Multiple bugs fixed
-Extended ASCII removed in favor of simpler and cleaner layouts
-Instructions rewritten
-Gems renamed Batteries
-Blinds renamed Fog
-DosBox has been dropped as a target, as something isn't working right any more and it may be beyond my control.
Version 1.0.1
-Minor tweaks to keep it compatible with Free Pascal.
Version 1.0
-Added information about command line parameters to the readme
-Added the ability to disable special characters; ie, use ASCII only graphics
Version 1.0 RC 2
-Menus and title redone
-Added Blind, Active and Mash game modes
-Instructions rewritten and easier to navigate through
-Color scheme redone using just five colors (black, yellow, red, white and light gray)
-In game status area cleaned up
-Game exit message touched up
-Highscores now record 20 scores regardless of mode or difficulty
-Arrow keys can now be used
-Wraiths can now actually be spawned
Version 1.0 RC
-nc_maps rewritten; now nothing on the game's screen flickers
-Corrected an oversight that prevented some monsters from moving independent of each other
-Text based graphics for the title, menus and game over screen redone
Version 0.9
-Fixed bug that causes a crash when Vampires take their turn.
-Added remaining features
=Gems that stun monsters
=Additional monster types
=Three Traps
-Rewrote the monster spawning code to be more random
-Rewrote Instructions for clarity
-Added Options Menu
-Completing a level now adds an extra life
Version 0.8
-Initial release