CxStorm
v0.0
-Mandragora World Engine module
Open-ended game based in the future. Possible to be played single player, or with a server for multiplayer games. An infinite number of possibilities with random systems and planets based off of seed numbers, for revisitability. Players may openly design and market weapons, ships, items, etc. by starting businesses. Governments may be created by many people, which may be based out of a mining colony, buildings and space stations may be built, massive environments can be explored, natural phonominon can be researched, advanced ability and skill system, advanced AI and relationship system, realistic economics based of of supply and demand, wars between opposing governments, martial arts, and much, much more.
Fix:
Add+:
Use IRC for chat
GUI System:
Ship HUD
Normal
First person view from ship
Tactical
Rotatable radar view with ship in center
Computer HUD
Desktop + windows + normal HUD
Normal HUD
Movement
No windows. Only "belt"
Selection
Window system + belt
Window system: GUI system made up of the following windows:
Belt (Mini-map, Stats, Tasks, Quick access)
Character (Abilities, Citizenships, Skills, Perfessions)
Communication (Chat, Commands, Mail)
Craft (Construction)
Diplomacy (Filter, Relationships between parties, Search)
Find (People, Companies, Places)
Groups (Assets, Businesses, Gangs, Government seats, Linked to money menu and diplomacy, Transactions, Ventures, Votes)
Help (Advanced help system linked same way as note system)
Inventory (Delivery, Filter, On person and in storage, Search)
Journal (Logs, Note system link)
Map (Filter, Region, Search, Waypoints)
Market (Browse, Filter, Region, Search)
Menu bar (Side bar to access other menus)
Money (Business and personal, Dept, Filter, Investment, Search, Transaction history)
Notes (Advanced note integration systems, links)
Processor (Browser, Calculator, Research, Scripter, Tasks)
System menu (System settings, quit)
Transportation (Auto movement using waypoints)