Name | Modified | Size | Downloads / Week |
---|---|---|---|
64bit-v3 | 2024-04-14 | ||
64bit | 2024-04-14 | ||
32bit | 2024-04-14 | ||
libmpv | 2024-04-14 | ||
release | 2023-12-10 | ||
debug-symbol | 2022-01-16 | ||
bootstrapper.zip | 2022-08-28 | 4.7 kB | |
README.rst | 2021-11-28 | 1.1 kB | |
Totals: 8 Items | 5.8 kB | 23,188 |
Player freezing when switching to fullscreen?
In mpv.conf file, try add this line: angle-flip=no or d3d11-flip=no for D3D11 backend.
Is vapoursynth supported?
Starting build 20171229, it was compiled with vapoursynth. If you want to use vapoursynth's filters, make sure to install vapourysnth and python3 on your own. Portable version should also works. You can read how-to setup here: https://github.com/shinchiro/mpv-winbuild-cmake/wiki/Setup-vapoursynth-for-mpv
Gimme old OSC back!
In mpv.conf file, add this line: script-opts=osc-layout=box,osc-seekbarstyle=slider,osc-deadzonesize=0,osc-minmousemove=3
Where is angle backend?
The build still compiled with angle but you need to put libEGL.dll & libGLESv2.dll in mpv directory. These files can be found in Chrome or Firefox installation directory