Name | Modified | Size | Downloads / Week |
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Parent folder | |||
md5Export.so | 2012-06-08 | 584.4 kB | |
README.txt | 2012-06-08 | 2.8 kB | |
md5Export.h | 2012-06-08 | 4.5 kB | |
md5Export.cc | 2012-06-08 | 24.8 kB | |
Makefile | 2012-06-08 | 638 Bytes | |
AUTHORS | 2012-06-08 | 50 Bytes | |
Totals: 6 Items | 617.2 kB | 0 |
Misfit Model 3D : Md5 Exporter _____________________________________________________________________ Programmed: D. Scott Nettleton Published : TeamXbow Copyright : TeamXbow (teamxbow.org) Licence : GNU _____________________________________________________________________ Description This is a MD5 exporter plugin for the Linux version of Misfit Model 3D. There is a Windows binary with the exporter 'rolled in'. ______________________________________________________________________ Compiling for Linux This tar archive should be unpacked in the mm3d-X.X.X directory. If it is not, it will not compile properly. After the archive is unpacked, go into the plugins/[plugin_name] directory and type "make" to build the plugin. This will build a .so file. There is no make install. Instead, copy the .so file to your personal or system-wide plugins directory. These directories are: $(HOME)/.mm3d/plugins/1.2 (personal) $(PREFIX)/share/mm3d/plugins/1.2 (system-wide) $(HOME) is your home directory. $(PREFIX) is the PREFIX where Misfit Model 3D was installed. By default this is /usr/local. In the case of a binary distribution your PREFIX may be /usr. If you are not sure you can check both of those. You may also be able to use the output of the following command: readlink ~/.mm3d/plugins/1.2/shared The shared file should be a symbolic link to the system-wide plugins directory. The readlink command will tell you where the symbolic link points. _________________________________________________________________________ Using the exporter You export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension. The exporter will then produce a xxxx.md5mesh, a XXXX.mdanim for all animations and a prototype md5.cfg 1. All animations are exported - if the animations are named they are spat out with that name. If they are not named then you get one, very big animation file with them all in. Best to name them first. Note: The export process might take a while for large (or highly-animated) files. 2. Tags Tags are retained, but had to be converted to joints in the skeleton. This means they may have only one parent, whereas the modeler allowed the tags to be manipulated by up to four influences. This was a necessary concession to be made, resulting from the way md5 models handle their tags. The parent assigned to the bone defaults to whichever influence has the highest weight. I recommend saving each model in its own folder, since I went ahead and implemented the md5.cfg export, and failure to do so would cause one model to overwrite the configuration settings for another mode 3. Clean up TO DO