Download Latest Version misfi-cubed_win32bin_01.zip (17.3 MB)
Email in envelope

Get an email when there's a new version of Misfit Cubed

Home / linux_plugin
Name Modified Size InfoDownloads / Week
Parent folder
md5Export.so 2012-06-08 584.4 kB
README.txt 2012-06-08 2.8 kB
md5Export.h 2012-06-08 4.5 kB
md5Export.cc 2012-06-08 24.8 kB
Makefile 2012-06-08 638 Bytes
AUTHORS 2012-06-08 50 Bytes
Totals: 6 Items   617.2 kB 0
Misfit Model 3D : Md5 Exporter

_____________________________________________________________________

Programmed: D. Scott Nettleton
Published : TeamXbow  
Copyright : TeamXbow (teamxbow.org)
Licence   : GNU

_____________________________________________________________________

Description

This is a MD5 exporter plugin for the Linux version of Misfit Model 3D.
There is a Windows binary with the exporter 'rolled in'.

______________________________________________________________________

Compiling for Linux  

This tar archive should be unpacked in the mm3d-X.X.X directory.  

If it is not, it will not compile properly. 

After the archive is unpacked, go into the plugins/[plugin_name] 
directory and type "make" to build the plugin.
This will build a .so file.  There is no make install.  Instead, copy 
the .so file to your personal or system-wide plugins directory.

These directories are:

   $(HOME)/.mm3d/plugins/1.2                   (personal)
   $(PREFIX)/share/mm3d/plugins/1.2            (system-wide)

$(HOME) is your home directory.  $(PREFIX) is the PREFIX where Misfit 
Model 3D was installed.  By default this is /usr/local.  In the case of 
a binary distribution your PREFIX may be /usr.  If you are not sure you 
can check both of those.  You may also be able to use the output of 
the following command:

   readlink ~/.mm3d/plugins/1.2/shared

The shared file should be a symbolic link to the system-wide plugins 
directory.  The readlink command will tell you where the symbolic link
points.


_________________________________________________________________________

Using the exporter

You export your model by selecting "Export" or "Save As" and typing 
.md5 or .md5mesh as your file extension. The exporter will then produce 
a xxxx.md5mesh, a XXXX.mdanim for all animations and a prototype md5.cfg

1. All animations are exported 

- if the animations are named they are spat out with that name. If they
are not named then you get one, very big animation file with them all in. 
Best to name them first.

Note: The export process might take a while for large (or highly-animated)
 files.

2. Tags
Tags are retained, but had to be converted to joints in the skeleton. 
This means they may have only one parent, whereas the modeler allowed 
the tags to be manipulated by up to four influences. This was a necessary
 concession to be made, resulting from the way md5 models handle their 
tags. The parent assigned to the bone defaults to whichever influence 
has the highest weight.

I recommend saving each model in its own folder, since I went ahead 
and implemented the md5.cfg export, and failure to do so would cause 
one model to overwrite the configuration settings for another mode

3. Clean up

TO DO

Source: README.txt, updated 2012-06-08