An implementation of Minichess (aka Speedchess) that will incoporate either neural nets or genetic algorithms (to be decided) in the AI. Version 1.0 will be a console game. If there is enough interest generated then version 2.0 will be turned into a 3d v

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Categories

Board Games

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Additional Project Details

Languages

English

Intended Audience

Developers, Other Audience

User Interface

Console/Terminal

Programming Language

C++

Registered

2007-04-13