Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
server-release.jar | 2023-09-04 | 9.6 MB | |
Mindustry.jar | 2023-09-04 | 72.9 MB | |
7.0 Build 146 source code.tar.gz | 2023-09-04 | 53.8 MB | |
7.0 Build 146 source code.zip | 2023-09-04 | 55.2 MB | |
README.md | 2023-09-04 | 1.7 kB | |
Totals: 5 Items | 191.5 MB | 78 |
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed various Steam achievements not triggering
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed game data not exporting with large saves on iOS
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set
@unit
to null - Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit