MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).
- Mesh Processing
What can you expect from an Italian national research institute? Meshlab is infested with various unfixed bugs. You never know what will happen if you press a button or, for heavens sake, you change a default parameter value and apply a filter. The program may hang, crash or work unexpectedly. The menus are monstrous. Simple things are sometimes complicated to do. On the good side it has quite extensive amount of features.
After staying up until 4 a.m. this morning and watching several MrP youtube tutorials, I have a more favorable rating than what I just deleted. My feeling about the program shifted positively when I decided to persevere on a fully loaded HPZ1 workstation with 2 SSD drives, 16 GB of ECC and Quad3000M video card. I experienced no crashes, and only one "not responding" that lasted for several seconds (triggering the fans) before succeeding. It's difficult software, with a steep learning curve. However, as others have mentioned, most of us are using a small subset of its encyclopedic tools. I was just able to remove several hundred non manifold vertices with a single click. Great stuff. Thank you, Paolo. Bottom line, I still wish someone would put together manual, but worth the learning curve, absolutely. Anton Stayduhar
Nice program for importing and exporting to a different format. Really needs an 'undo' feature, and a lot of the filters will cause the program to hang or crash. I will be watching for updates.