Nearly all programs use variables to store values in places known as memory addresses.
These memory addresses hold the values for as long as the program needs it to. Then the
value is changed to whatever is specified by the user's input or the program's instructions.
An example would be a character's health in a video game. That health is stored to one,
or several, memory values. When that character is damaged, or healed, the memory value
increases or decreases.
These memory addresses can be changed by third-party programs. Some more obvious examples
of why you would want to do this are changing a player's health to 99999. If this seems
trivial, many other things are stored in memory addresses: including access permissions
in security programs.
This program allows you to fast search the memory addresses with the specified content
of the specified type and change the memory values at found addresses.
Memory Manipulator
MemMan allows you to fast change the memory values at found addresses.
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