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README.md 2026-10-06 1.9 kB
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What's Changed

melonJS Team

  • Release the adapters and the debug plugin alongside 20.8 (#1718) (86f2ff3a7)
  • Release 20.8.0 (#1717) (20cc0c763)
  • Examples: give the Ground Shadows scene a stage of its own (#1716) (32aa9d2fa)
  • Ground shadows: shaped by the light, and laid on any floor (#1715) (555c5433d)
  • Particles: motion in 3D, and the depth that culled every burst (#1713) (73d36fad6)
  • Changelog: bring the 20.8.0 entries back to the house style (#1710) (d80369c20)
  • Tweens: document what exists, and stop hand-rolling it (#1711) (ffe5321ec)
  • Color: setLinear, and the glTF sRGB bridge moves onto it (#1708) (a71d20731)
  • Effects: a single post effect reaches a renderable that draws with primitives (#1709) (222404d4f)
  • UI: a public ProgressBar, and a hit test that asks the topmost renderable first (#1707) (0864abf9f)
  • Typing: the declaration errors that were real bugs underneath (#1706) (2b8dc0a9f)
  • Typing: close the any leak in the published declarations (#1705) (16df0bf10)
  • Sprite3d: scale() sizes a billboarding card (#1704) (11ed5f832)
  • Mesh: depthTest, for a glow that has no surface to be occluded on (#1703) (1b1c5bdc3)
  • Sprite3d: isFlippedX and isFlippedY are getters, like every other renderable (#1702) (eea130a0e)
  • Tone mapping: refuse a curve name it does not have, and a non-finite number (#1701) (308266896)
  • Camera: pose a Camera3d from a basis, and move any renderable with setPosition (#1700) (b452e9e9b)
  • Skills: four gaps found after the shapes work shipped (#1699) (f3f1e76b7)
  • Video: HDR rendering, tone mapping and extended-range output (#1698) (4fc005372)
  • Physics: Sphere is a collision shape (#1697) (be310d3fa)

New Contributors

  • @snowyukitty made their first contribution
  • Ground shadows: per-object shadowScale (#1712) (ee19bbf36)

Full Changelog: https://github.com/melonjs/melonJS/compare/20.7.0...20.8.0

Source: README.md, updated 2026-10-06