| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-09-22 | 1.7 kB | |
| v20.7.0 source code.tar.gz | 2026-09-22 | 46.9 MB | |
| v20.7.0 source code.zip | 2026-09-22 | 47.9 MB | |
| Totals: 3 Items | 94.8 MB | 1 | |
What's Changed
melonJS Team
- Release 20.7.0 (#1695) (88402bc76)
- Physics: a renderable that places itself collides at its pos (#1694) (b53c8d07d)
- Physics: collision shapes follow the renderable, and segments collide as segments (#1693) (676314b04)
- Physics: stop the builtin solver pushing bodies into static geometry (#1692) (c7247a831)
- Docs: the official plugins join the API reference (#1691) (82974fd6c)
- Physics adapters: follow the engine's own rotation default (#1690) (cacc2f934)
- Physics: collision shapes from a shape editor, on every backend (#1685) (#1689) (3ba74e45e)
- MTL: read
Kaandillumonto the material (#1599) (#1687) (1db4ca3c3) - Multi-shape bodies report the geometry that actually collides (#1684) (791e5896d)
- 2D specular highlights, and lit stops lying under a Camera2d (#1576) (#1683) (8bab160bb)
- Level: one declared option contract instead of a copied list (#1649) (#1682) (b40fd3f46)
- MTL normal maps on the lit mesh path (#1574) (#1681) (2aa163689)
- CHANGELOG: house order and length for 20.7 (#1680) (a8a376cd7)
- Body: three bugs in the rotate/angle path (#1679) (05b9987ab)
- Skills: say which adapters actually collide a rotated body (#1678) (0d30f40a0)
- Adapters: getBodyShapes() follows the body's rotation (#1677) (4d86ccf34)
- CHANGELOG: record the loader's parser-owned src resolution (#1676) (bcdc1ec12)
- Open the 20.7 line (#1675) (9be72cb5e)
New Contributors
- @ICOM725 made their first contribution
- Trigger: forward the glTF scene options to level.load() (#1649) (#1654) (f35f061a1)
- refactor: delegate font source resolution to the parser (#1653) (8cd744dd3)
Full Changelog: https://github.com/melonjs/melonJS/compare/20.6.0...20.7.0