| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-09-15 | 923 Bytes | |
| v20.5.0 source code.tar.gz | 2026-09-15 | 43.0 MB | |
| v20.5.0 source code.zip | 2026-09-15 | 43.9 MB | |
| Totals: 3 Items | 86.9 MB | 0 | |
What's Changed
melonJS Team
- Release 20.5.0 (#1669) (099678cf9)
- skills: align physics, UI and pooling with the source; fix the platformer's dead z (#1668) (919b92e33)
- deviceTest: the example rendered no text at all (#1667) (3f1e30dae)
- Renderer: sort the transparent pass by geometry, not by origin (#1666) (d1dc0b3d7)
- Camera roll, a degenerate-fade audio fix, and public Gradient rasterisation (#1665) (45e61e208)
- Typings: setUniform accepts a scalar (#1664) (24a180534)
- Light3d: take a Vector3d for direction and position (#1663) (a9ed55201)
- Text: gradient fills, moving labels, and the typings the docs promised (#1662) (e9c8cc9f5)
- Text: fix glyph tops shorn off on Safari; save: typed keys (#1660) (8288e9fd3)
- 20.5: mesh-hosted shader effects, GLTFModel placement, and a 3D-reachability batch (#1659) (e58c42fe6)
Full Changelog: https://github.com/melonjs/melonJS/compare/20.4.0...20.5.0