| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-08-29 | 843 Bytes | |
| v20.2.0 source code.tar.gz | 2026-08-29 | 42.7 MB | |
| v20.2.0 source code.zip | 2026-08-29 | 43.5 MB | |
| Totals: 3 Items | 86.2 MB | 0 | |
What's Changed
melonJS Team
- docs: write down the changelog convention, and refresh the release docs (#1613) (6b22c04a5)
- test(bench): stop drawmesh_bench wedging the shared GPU process (#1612) (1f871de00)
- perf(webgpu): memoize the per-quad segment slot lookup (#1608) (7047a7da0)
- perf(particles): compute particle bounds lazily (#1607) (441a39251)
- fix(webgpu): reset batchers when a frame is abandoned (#1609) (5e1703054)
- Particle reference spaces: measure particles from the world or any container (#1606) (b66a5cfcc)
- Advanced blend modes on both GPU backends, and three renderer bugs found on the way (#1318) (#1604) (7b06a4277)
Contributors
@Vareniel
- fix(input): account for world offset in pointer events (#1605) (008980a3e)
Full Changelog: https://github.com/melonjs/melonJS/compare/20.1.1...20.2.0