Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
MekHQ-0.50.06.tar.gz | 2025-05-20 | 654.0 MB | |
README.md | 2025-05-20 | 23.9 kB | |
v0.50.06-Milestone source code.tar.gz | 2025-05-20 | 558.0 MB | |
v0.50.06-Milestone source code.zip | 2025-05-20 | 614.8 MB | |
Totals: 4 Items | 1.8 GB | 0 |
What's Changed
- Updated Rank System XML Version to 0.50.06 by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6767
- 0.50.06 Deprecation Removal and Clean up by @rjhancock in https://github.com/MegaMek/mekhq/pull/6768
- Restored Event Handlers for Campaign State Management by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6772
- Fix [#3111]: Added Heroic and Legendary Skill Levels by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6623
- Added Support for Mission and Scenario Hyperlinking by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6643
- Fix [#4551]: Added Double-Click Functionality to the Infirmary Tab to Jump to Patients in Personnel Tab by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6644
- Made Injuries Appear More Serious By Changing Terms by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6670
- Implement RFE [#6058] display cost of orderd parts by @goron111 in https://github.com/MegaMek/mekhq/pull/6674
- Updated Command Skills to Match RAW Values by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6708
- Refactored Medical Systems by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6707
- Fixed Advanced Medical Fracture Injuries by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6776
- Refactor StratCon Reinforcement Logic and Improve Skill Checks by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6709
- Fixed Birth Announcement Dialog Suppression Behavior by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6773
- Fix [#6771]: Loosened Government Force Command Rights Re-Roll Restrictions by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6774
- Fix [#6778]: Prisoners Are Now Correctly Released When Enemy Routs by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6779
- Fix [#6785]: Fixed NPE on New Contract when Negotiator Lacks Negotiation Skill by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6786
- Revert "Fix [#3111]: Added Heroic and Legendary Skill Levels" by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6802
- Fix: Fixed Dynamic Difficulty Modifiers by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6777
- Fix: Stopped Certain Personal Log Entries being Deleted on Load by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6803
- Fix: Stopped Mercenary Auctions Gifting a Hundred Support Points (No Really) by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6784
- Fix: Fixed Error When Attempting to Fetch Bloodname for Characters Without a Bloodname by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6792
- Fix: Fixed Error when Adopting Child With Existing Parents by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6804
- Fix: Fixed Visual Bug Causing Next Maintenance to Always be Displayed in the Hangar by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6805
- Fix: Significantly Improved TO&E Reading Speed by Removing C3 Calculations by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6807
- Issue [#6790]: Prevent NPE from C3 when Refitting by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6808
- PR: Added 'Advanced Multiple Days' & 'Mass Personnel Training' Buttons by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6811
- Fix: Fixed Arrival Time in Several Scenario Templates by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6814
- Fix: Added Missing Exceptional Attribute Charisma SPA by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6818
- PR: Moved SPA Info in Preparation for Future Changes by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6820
- Fix: Reset Initial Delay of Tooltips to Pre-50.05 Values by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6824
- PR: Added Categorization of Skills to Right-Click Personnel Menu by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6823
- Fix: [#6782] Fixed Campaign Summary Displays of Kitchen Capacity and Injured Personnel by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6795
- Improvement: Improved Robustness of Automatic Unmothballing in Contract Automation by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6810
- Fix: Fixed Exception When Viewing Past-Scenarios While Blind Drop or True Blind Drop is Enabled by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6806
- Fix: [#6780]
Armor::changeArmorAmount
andArmor::getArmorAmount
consider all parts so more than one armor part is considered for repairs by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6836 - Improvement: Reduced Winter Holiday Message Spam by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6812
- Fix: Fixed Ammo Not Stacking in the Warehouse by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6816
- Improvement: Added Categorization of SPAs to Right-Click Personnel Menu by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6822
- Improvement: Switched Medical Daily Notices from Reports to Log Entries by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6825
- Improvement: Adjusted Wealth Reinvestment Message when Zero C-Bills Are Being Reinvested by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6826
- Improvement: Made Planetary Acquisition Verbose Mode Even More Verbose by @savanik in https://github.com/MegaMek/mekhq/pull/6840
- Improvement: Updated the Default Colors for Negative, Positive, and Warning Events to Display Better in Dark Themes by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6842
- Fix: [#6821] Fixed Drill Instructor Awards Being Issued While Not on a Mission by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6827
- Improvement: Updated Campaign Options Iconography for 50.06 by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6847
- Fix: [#6828] Removed Difficulty Estimate From Briefing Room to Significantly Improve New Day Process Speed by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6845
- Fix: Fixed Default Attribute Scores; Fixed Attribute Score Randomness; Reworked Attribute Score Randomness Option; Added Starting Attribute Score Documentation by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6843
- Fix: [#6775] AutoLogistics properly considers
AmmoStorage
as ammo and not other by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6859 - Improvement: Switched Faction Logos to Use Same Logos as Campaign Options IIC by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6857
- Fix for Unit Sale Costs being generally incorrect - Mekhq part by @savanik in https://github.com/MegaMek/mekhq/pull/6868
- Fix: Fixed Abtakha Availability by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6874
- Fix: Fixed Placement of GM Prisoner Ransom Option by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6869
- Improvement: Added Faction Icons to Briefing Room by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6858
- Fixed: Corrected Formatting of Bondsref Messaging by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6886
- Fix: Fixed Exception When Sorting Scenario List by Status While There is a Mix of Refused and Fought Engagements by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6881
- Fix: Fixed Astech & Medic Skill Generation by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6875
- Improvement: Renamed Several Skills to Better Match ATOW by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6888
- Improvement: Added In-Game Tutorial Documentation to the Briefing Room for AtB and StratCon Contracts by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6862
- Improvement: Deprecated Climbing by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6887
- fix: Armor will now show in its name if its Clan or IS, allowing for warehouse automation to work properly by @Scoppio in https://github.com/MegaMek/mekhq/pull/6893
- Improvement: Added Alphabetical Sorting of Skills by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6892
- Fix/acar npe on resolution by @Scoppio in https://github.com/MegaMek/mekhq/pull/6883
- Improvement: Added Additional Testing for Skills by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6896
- calculateCostPerJump variable cleanup, reformatting, logic corrections. by @savanik in https://github.com/MegaMek/mekhq/pull/6885
- Improvement: Added Career/Any, Running, Swimming, Melee Weapons, Thrown Weapons, Support Weapons and Zero-G Operations skills; Added Additional Science, Art & Interest Specializations by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6891
- Fix: Fixed Missing Interest/Sports & Training Skills by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6898
- Fix: Fixed Exception During Campaign Preset Saving Caused by Two Wrongly Setup Skills by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6901
- Improvement: Updated New Player Quick Start Save for 50.06 by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6903
- Improvement: Updated Stock Presets for 50.06 by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6902
- Improvement: Improved Person View to Include a Larger Portrait & Upgraded Several Components; Moved Medical Record Button to Personnel Right-Click Menu by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6894
- Fix: Fixed New Option Iconography Appearing on Separate Line in Campaign Options by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6905
- Improvement: Added GM Option to Remove All Roleplay Skills From A Character by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6900
- Improvement: Added Tooltips that Explain the Skill When Viewing a Person in the Personnel Tab or Purchasing/Improving Skills by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6839
- Improvement: Updated Roleplay Skills Generation Tooltip in Campaign Options to Show Recommended Value by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6899
- Improvement: When Selecting Change Profession Categorize Professions Based on SubType by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6915
- Fix: Removed Duplicate Resource Bundle Entry by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6913
- Improvement: Introduced Profession SubTypes for Easier Categorization by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6914
- Improvement: Moved Remove All Roleplay Skills into Person; Expanded Functionality by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6912
- Improvement: Added Categorization Sorting to Edit & Create Person Dialogs by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6909
- Improvement: Updated tooltip in MRMS dialog and JUnit Tests for
MRMSService.java
by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6889 - Improvement: Adjusted the Rate of Captured Clan Personnel Committing Bondsref; Added the Ability for Captured Combine Personnel to Commit Seppuku by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6907
- Improvement: Expanded Briefing Room Tutorial to Include Support Points & Reinforcing Scenarios; Fixed Formatting by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6911
- Fix: [#6880] Added GUI Scaling to Repair Bay Job Listings by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6908
- Fix: Minor Fix to Profession Categorization by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6925
- Improvement: [#6867] Added Weapons as a separate autologistics category by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6943
- Improvement: Added Tooltips to Professions Showing Associated Skills and Their Linked Attributes by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6946
- Fix: [#6944] Fixed Wealth Unintentionally Capping at 5 Instead of 10 by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6945
- Fix: Fixed Academy Curriculum Tooltips Displaying 'Doctor' Skill Instead of 'Surgery/Any' by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6939
- Fix: [#6882] Fixed NPC Resupply Convoys Getting Lost On Their Way To Interception Scenarios by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6936
- Fix: Enforced Rules for Profession Requirements when Editing Person by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6933
- Improvement: Improved Display of Long Named Professions in Personnel Tab by Moving Salary to Biographies Filter by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6932
- Improvement: Removed Multi-Crew Admin Strain Reductions, Simplifying the Calculation of Admin Strain by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6931
- Fix: Stopped Personnel From Skipping Their Paycheck by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6930
- Improvement: Updated Campaign Options to Use Civilian Instead of Dependent Terminology by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6928
- Improvement: Changed Dependent Joining or Leaving Messaging to use Civilian Terminology and State Profession by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6927
- Improvement: Changed 'Role' to 'Profession'; Changed Mentions of a 'Dependent' Profession to 'Civilian' by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6924
- Improvement: Improved Display of Civilian Professions by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6923
- Improvement: Added a Centralized Handler for What Skills are Tied to What Professions by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6918
- Improvement: Added Interest/Law; Fixed Incorrect Name of Constant by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6917
- Improvement: Categorized Professions When Hiring Via Toolbar by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6916
- Fix: [#6937] Fixed Display of Implants in New Person View Panel by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6940
- Fix: Stopped Characters Resigning While Campaign is In Transit (Again) by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6947
- Improvement: Updated Personnel Breakdown Report to Include the Number of Civilian Students, Children, and Child Students; Added Civilian Salary Amount by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6929
- Fix: Fixed Mac Displaying Profession Descriptions Incorrectly in Taskbar by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6949
- Fix: Fixed Calculation of Required Forces to Better Account for Non-Standard Combat Teams by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6941
- Fix: Added Missing Art/Cooking Skill as Potential Skill for the Vehicle Crewmember Role by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6950
- Improvement: Changed Default Acquisitions Skill from Negotiation to Administration in Stock Presets and New Player Quickstart Campaign by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6966
- Fix: Added Clan Labels and Descriptions to Profession Descriptions and Labels by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6960
- Fix: Fixed Unclear Wording in Procurement when Out of Acquisition Attempts by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6951
- Improvement: Added a Hint Display to Campaign Options IIC by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6958
- Fix: Dependents and Doctors Now Correctly Contribute to Administration Requirements when Calculating Unit Reputation by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6962
- Improvement: Rolled Back Renaming of 'Dependent' Role to 'Unemployed' by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6963
- Fix for Capital Ship Armor Repair Time by @savanik in https://github.com/MegaMek/mekhq/pull/6964
- Improvement: Added Hint Panel to TO&E Tab; Updated Glossary With New TO&E-Related Entries by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6968
- Improvement: Added Scenario Briefing Dialog to Briefing Room on Scenario Start by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6969
- Fix: Added Missing Commander Address from Convoy Roleplay Events by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6974
- Fix: [#6972] Added 'Patrol' Combat Role to the Briefing Room Tutorial Panel by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6975
- Fix: [#6971] Fixed SPA Subtypes Not Being Visible in Person View Panel by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6976
- Fix: [#6957] Fixed Description of Facility Assault Standard Scenario to Make Clear That the Facility Must Be Destroyed by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6977
- Fix: [#6788], [#6979] Fixed Naming of MekTech Portrait Folders & Portraits by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6981
- Fix: Stopped New Civilians Spawning While Not On Planet via Marriage; [#6954] Fixed Inability to Disable New Civilians via Marriage by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6982
- Fix: Corrected Command Paralysis description by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6983
- Improvement: Updated Life Events Options to More Clearly Indicate That the Options are for RP Only; Updated Ronin Events to More Clearly Show Results of Each Option by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6984
- Fix: Prevented Forces from Being Locked in a Permanently Deployed State Following Mission Completion or Removal by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6985
- Fix: [#6967] Crew can be assigned to dual cockpits by @psikomonkie in https://github.com/MegaMek/mekhq/pull/6986
- Improvement: [#6921] Added Report Message to Alert Player to the Delivery of a Unit by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6987
- Fix: [#6952] Fixed Copy-Paste Errors in Skill Tooltips; Fixed Closing Braces in Skill Tooltips; Stopped Empty Skill SubType Menus Appearing in Personnel Right-Click Menu by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6988
- Fix: [#6948] Fixed Artillery Skill Only Being Factored into a Character's Experience Level when Use Artillery Skill is Disabled by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6989
- Fix: [#6978] Updated Command Rights Tooltips to Display an Overview More Correct for the Current State of StratCon by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6990
- Improvement: [#6878] Added the Ability to Hide Personalities on Individual Characters by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6991
- Fix: Restored Missing Character Profession in Person View by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6992
- Fix: Added Missing Campaign Options Iconography to New Weapons Restock Percentage Option; Changed Color of Iconography to Stand Out by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6994
- Fix: [#6998] Fixed Tactics Bonus to No Longer Use the Tactic Number as a Bonus by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6999
- Improvement: Reworked Integrated Command Rights to No Longer AutoAssign Forces and to Allow Interactions with StratCon by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6813
- Feature: Added Glossary Button to Campaign GUI to Allow Users to Quickly Access the Glossary by @IllianiBird in https://github.com/MegaMek/mekhq/pull/6993
- Fix: [#6996] Fixed Sorting of Next Maintenance Column in Hangar by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7002
- Fix: [#6997] Fixed Perform Immediate Maintenance Not Immediately Performing Maintenance Defeating the Purpose of Having a 'Perform Immediate Maintenance' Option by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7003
- Fix: Fixed Age Modifiers Applying Incorrectly for Ages 31-40; Added Unit Tests for Age Modifiers by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7013
- Fix: [#7012] Properly update capacities when changing Transporters via refit by @psikomonkie in https://github.com/MegaMek/mekhq/pull/7021
- Improvement: Updated MekHQ New Player Guide by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7020
- Fixes for issue [#7004] - Purchase Unit Dialog Button Behavior by @savanik in https://github.com/MegaMek/mekhq/pull/7005
- Fix: Fixed Positive SPAs & Traits Applying Penalty to Skills not Benefit (And Negative SPAs & Traits Applying Bonus not Penalty) by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7008
- Fix: [#7007] Fixed Cancel Deployment Producing Scenario with 0 BV Budget by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7009
- Fix: Prevented Unscrupulous from Performing Extreme Expenditure on Prisoners to Rob Them of Their Wealth Trait by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7010
- Fix: Fixed Formatting Error in Title of Some Campaign Options Tabs by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7011
- Fix: Fixed Skill Modifiers Not Being Factored into Profession Experience Level by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7014
- Fix: Fixed Weight Calculation Visual Bug in StratCon Campaigns by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7015
- Fix: Fixed Missing Wordwrap from Command Rights Tooltips by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7016
- Fix: [#7017] Fixed Mass Repair Dialog Throwing Error in Warehouse by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7018
- Fix: [#7006] Fixed Label for Implants & Abilities Section of Person View by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7019
- Improvement: Princess No Longer Gets Crazy Buffed Tactics by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7022
- Improvement: Added Art for Factions Missing Logos in the New Style by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7023
- Improvement: Center Aligned Belligerents Panel by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7024
- Fix: [#7025] Fixed Mass Repair Dialog Throwing Exception When Run From Warehouse by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7027
- Adjusted default JVM options by @rjhancock in https://github.com/MegaMek/mekhq/pull/7032
- Fix: (Sentry) Fixed Exception When Processing Education Tagalongs if Tagalong Has Exited the Campaign by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7029
- Fix: [#7026] Fixed 'XP' Appearing Twice in Academy Tooltips by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7028
- Finishing TODO: Remove inline file path by @savanik in https://github.com/MegaMek/mekhq/pull/7038
- Finishing TODO: Conventional Fighter avionics parts cost fix by @savanik in https://github.com/MegaMek/mekhq/pull/7037
- Improvement: Extended Tutorialization Links & Glossary to Cover Most Tabs by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7041
- Fix: Fixed Commander's Day Suppression by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7042
- Fix: Stopped Random Death Not Randomly Causing People to Die by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7044
- Improvement: Added Random Callsigns to Units Generated Randomly for Scenarios by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7046
- Fixed: Fixed Exception During Avionics Evaluation by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7051
- Fix: Final Grammar Pass on Glossary by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7052
- Fix: Stopped Higher Administration Skill Making Reinforcement Attempts Harder by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7053
- Fix: Updated Reinforcement Documentation by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7054
- Improvement: Improved Spacing of Immersive Dialogs to Better Display Text When Missing 1+ Speakers by @IllianiBird in https://github.com/MegaMek/mekhq/pull/7055
New Contributors
- @savanik made their first contribution in https://github.com/MegaMek/mekhq/pull/6840
Full Changelog: https://github.com/MegaMek/mekhq/compare/v0.50.05...v0.50.06-fix