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M E K A R C A D E  -  0.40 Release
_______________________________________________________________

MekArcade 0.4 is an exciting open source Mech shooter made as
an expansion pack to Red Eclipse. Visit mekarcade.com for the
latest news, updates and matches.

MekArcade is designed to replicate the fast paced online mech 
action featured in the original MechAssault for the Xbox. 

MekArcade has been produced by TeamXbow - see teamxbow.org

The project started in Novemeber 2009 and the first release
of was the 'demonstrator' (0.31) in September 2011.

You need to install Red Eclipse first. It is a Free and OS
game, based on the Cube 2 engine. You can download it for 
Windows, Linux, BSD and the Mac from  redeclipse.net. 
____________________________________________________________

A. Installation 
____________________________________________________________

MekArcade does not replace any of the original Red Eclipse 
files, so it is to installed into your, 


Download Red Eclipse and install. 
Download MekArcade 
??Run the 


________________________________________________________________

B Features
________________________________________________________________

>> Solo pilot, multi pilot and bot missions
>> play locally, over a LAN or online
>> many different mission types: destruction (deathmatch), 
   ctf, protect, bomber and time trial, with team options
>> unique mecha missions allows you to loadout your mech as you
>> highly configurable, providing an extensive range of variables
   for mappers and players and admins to control.
>> huge range of mission mutators such as 
    * Item domination and dropping, fight for your lives over a 
>> great range ofweapons, each with its own pros, and cons.
>> smart bots capable of participating within all missions,
   even online.
>> builtin (online and cooperative) editing and scripting 
   capabilities of the amazing Cube Engine 2 
>> can run on modest hardware
>> Best of all it's free and open source.

________________________________________________________________

C: We want YOU!
________________________________________________________________

Mek pilots from across the Galaxy can join in with the rest of
the community to make a better project! 

You can do this by participating
in our Community, or using the SVN (Subversion) repository, 
and reporting
any issues, ideas, suggestions, or comments you might have. 

________________________________________________________________

D: Open Source
________________________________________________________________

The project is Free and Open Source meaning that you can both use 
it for free, and you can be apart of it by contributing in 
whatever way you can. 


If you are feeling particularly generous, and want to donate 
money, we would ask you to donate to the Red Eclipse project.

________________________________________________________________

E: Developers
________________________________________________________________
 
C D Xbow - Project Lead
Walter aka - Lead Animator
Tom Xbow - Maps & Testing
The Sugarman - Servers/hosting/nix
Gabriella - Models and maps
Charlie - Theme Music

Of course none of this mecha goodness would be possible 
without the wonderful Red Eclipse

Red Eclipse was developed by Quinton "Quin" Reeves & 
Lee Salzman


____________________________________________________________

F: What gets installed?
____________________________________________________________

MekArcade installs about 120 MB of files into the standard 
Red Eclipse install


F.1 CONFIGURATION FILES
____________________________________________________________

The configuration files follow the same standard as Red 
Eclipse but are prefaced with mek_, so default.cfg becomes 
mek_default.cfg.



F.2 MAPS
____________________________________________________________

Maps are in the standard Red Eclipse folder \data\maps
MekArcade maps are in the 0.31 release are prefaced with mek_

Maps included in 0.30 release

A. Campaign Maps

Campaign maps can be strung together 

  Airbase 7             mek_airbase7 - single map
  New Mars Campaigns    mek_newmars1, meknewmars2 - demonstates map linking		
  The Third Campaign    mek_hotdrop, mek_factory - demonstates map linking, fx		        
  
  alphacampaign is the only RE map set up as a campaign.


B. Multipilot Maps

These maps are suitable for Destruction and Team Destruction

          mek_mars4		  Utopia Plantitia, Mars, (sol IV)
	  mek_junkyard
	  mek_
          mek_stonedcold	  Stoned and Cold - Asgard IV
          mek_51		  Runway 51 - Hades V
          mek_colliseum		  The Colliseum has seen battles for a thousand years
          ?mek_ringworld     	  This construct has been found & everyone wants it.
          ?mek_nuked_city    Samos Prime has been attacked
          ?mek_democity?wet	Demolition City - Ragesh III
          ?mek_??deserted		??junkyard clone, Ze Hung III
          ?mek_tracey_island ??????venus
	  ?mek_time_to_pine  Radiata III

 Many of the RE maps can be used, and while there are some scale issues
 the maps play OK. Suitable RE maps are:

          Bath
          Futuresport
          Ghost
          Keystone
          Linear
          Lab
          Venus
	



C. Capture  Maps

          mek_mars4	      
          mek_stonedcold		
          mek_runway51		
          mek_colliseum		
          mek_democity?wet	
          mek_??deserted	
	  ?mek_time_to_pine   


 The following RE maps are suitable for Mecha Captuegames

          bath
          center
          deadsimple
          deli
          depot
          dropzone
          echo
          forge.
          foundation
          Futuresport
          Ghost
          Keystone
          Linear
          Lab
          Tranquility


D. Defend Maps

            See Capture

E. Bomberball

 There are no MekArcade maps that have been tested with Bomberball.
 
 The following RE maps have been built for Bomberball.

          bath
          center
          deadsimple
          deli
          depot
          dropzone
          echo
          forge
          foundation
          Futuresport
          Tranquility


F. Time Trial
          
	  ?mek_nuked_city - ?around the crater you go 
          TestChamber

H. Special Maps

          mek_lobby  - test of a dropship as a game lobby
          mek_microg - test of playing in micro G with jumpjets 


F.3 PLAYER MODELS
____________________________________________________________

There is one mech player model included - data\models\actors\player_mek


F.4 ACTOR MODELS
____________________________________________________________



Tank  - data\models\actors\tank
Droid - small md2 battle droid with plasma, data\models\actors\droid
Mech1 - medium mek with laser, md3 of beholder, data\models\actors\mek1
Mech2 - TO DO boss, ,data\models\actors\mech2
Heli  - armored chopper with laser, data\models\vehicles\heli_hover

F.5 MAP MODELS
____________________________________________________________

There are over 50 map models included in sets, ie data\models\setname
The are in the following sets:



buildings
aerospace
military
alien
fx
vehicles




These are covered by open licences.

  apc 		(150 K)
  apc2 		(59 K)
  atlas 	(82 K)
  b7 		(164 K)
  b_d1 		(558 K)
  b_d2 		(110 K)
  b_d3 		(766 K)
  b_d4 		(508 K)
  b_d5 		(389 K)
  b_ss1 	(83 K)
  b_ss2 	(132 K)
  b_ss3 	(111 K)
  b_ss4 	(170 K)
  barrel 	(126 K)
  barrel2 	(204 K)
+ barreldebris 	(365 K)
  biotank 	(313 K)
  box1 		(89 K)
  box2 		(60 K)
  build1 	(63 K)
  car 		(47 K)
+ cpod 		(5.89 M)

+ debris 	(34 K)
  door1 	(5.90 M)
  door2 	(2.42 M)

  dropship1 (614 K)
  elemental (271 K)
  forklift (263 K)
  fusion1 (151 K)
  gaj (99 K)
  groundlamp (97 K)
  health (1.68 M)
  heli1 (91 K)
  interceptor (58 K)
  ivy (122 K)
  mml (205 K)
  monorail (84 K)
  monorail_small (275 K)
  omega (234 K)
  orbital_gun (356 K)
  palmtree (99 K)
  plant1 (50 K)
  radardish (286 K)
  ring (50 K)
  rockf1 (26 K)
  shuttle1 (636 K)
  shuttle2 (743 K)
  shuttle3 (73 K)
  streetlight (137 K)
  streetlight2 (138 K)
  tank-laser-md2 (192 K)
  tank_laser2 (149 K)
  tankh (318 K)
  tankl (278 K)
  tankw (110 K)
  tree00 (21 K)
  tree01 (12 K)
  tree02 (11 K)
  tree03 (5.29 K)
  tree03_sprite (101 K)
  tree04 (12 K)
  tree05 (11 K)
  tree06 (19 K)
  tree07 (1.26 K)
  tree08 (24 K)
  tree09 (26 K)
  tree1 (56 K)
  tree10 (251 bytes)
  tree11 (252 bytes)
  tree12 (12 K)
  tree2 (49 K)
  tree3 (31 K)
  truck (0 bytes)
  turret (117 K)
  van (239 K)


F.5 SKYBOX FILES
____________________________________________________________

The following skyboxes are installed in the data\skyboxes 
folder:

	ringworld
	gasgiant
	marsday
	marsnite
	bp

F.6 MISCELLANEOUS GRAPHIC FILES
____________________________________________________________

MekArcade uses many of the, they follow the same standard as 
Red Eclipse but are prefaced with mek_ 

data\

data\textures

http://www.swissquake.ch/chumbalum-soft/models/Model_gqmvim.msz
Source: mekarcade_readme.txt, updated 2012-02-08