M E K A R C A D E - 0.40 Release
_______________________________________________________________
MekArcade 0.4 is an exciting open source Mech shooter made as
an expansion pack to Red Eclipse. Visit mekarcade.com for the
latest news, updates and matches.
MekArcade is designed to replicate the fast paced online mech
action featured in the original MechAssault for the Xbox.
MekArcade has been produced by TeamXbow - see teamxbow.org
The project started in Novemeber 2009 and the first release
of was the 'demonstrator' (0.31) in September 2011.
You need to install Red Eclipse first. It is a Free and OS
game, based on the Cube 2 engine. You can download it for
Windows, Linux, BSD and the Mac from redeclipse.net.
____________________________________________________________
A. Installation
____________________________________________________________
MekArcade does not replace any of the original Red Eclipse
files, so it is to installed into your,
Download Red Eclipse and install.
Download MekArcade
??Run the
________________________________________________________________
B Features
________________________________________________________________
>> Solo pilot, multi pilot and bot missions
>> play locally, over a LAN or online
>> many different mission types: destruction (deathmatch),
ctf, protect, bomber and time trial, with team options
>> unique mecha missions allows you to loadout your mech as you
>> highly configurable, providing an extensive range of variables
for mappers and players and admins to control.
>> huge range of mission mutators such as
* Item domination and dropping, fight for your lives over a
>> great range ofweapons, each with its own pros, and cons.
>> smart bots capable of participating within all missions,
even online.
>> builtin (online and cooperative) editing and scripting
capabilities of the amazing Cube Engine 2
>> can run on modest hardware
>> Best of all it's free and open source.
________________________________________________________________
C: We want YOU!
________________________________________________________________
Mek pilots from across the Galaxy can join in with the rest of
the community to make a better project!
You can do this by participating
in our Community, or using the SVN (Subversion) repository,
and reporting
any issues, ideas, suggestions, or comments you might have.
________________________________________________________________
D: Open Source
________________________________________________________________
The project is Free and Open Source meaning that you can both use
it for free, and you can be apart of it by contributing in
whatever way you can.
If you are feeling particularly generous, and want to donate
money, we would ask you to donate to the Red Eclipse project.
________________________________________________________________
E: Developers
________________________________________________________________
C D Xbow - Project Lead
Walter aka - Lead Animator
Tom Xbow - Maps & Testing
The Sugarman - Servers/hosting/nix
Gabriella - Models and maps
Charlie - Theme Music
Of course none of this mecha goodness would be possible
without the wonderful Red Eclipse
Red Eclipse was developed by Quinton "Quin" Reeves &
Lee Salzman
____________________________________________________________
F: What gets installed?
____________________________________________________________
MekArcade installs about 120 MB of files into the standard
Red Eclipse install
F.1 CONFIGURATION FILES
____________________________________________________________
The configuration files follow the same standard as Red
Eclipse but are prefaced with mek_, so default.cfg becomes
mek_default.cfg.
F.2 MAPS
____________________________________________________________
Maps are in the standard Red Eclipse folder \data\maps
MekArcade maps are in the 0.31 release are prefaced with mek_
Maps included in 0.30 release
A. Campaign Maps
Campaign maps can be strung together
Airbase 7 mek_airbase7 - single map
New Mars Campaigns mek_newmars1, meknewmars2 - demonstates map linking
The Third Campaign mek_hotdrop, mek_factory - demonstates map linking, fx
alphacampaign is the only RE map set up as a campaign.
B. Multipilot Maps
These maps are suitable for Destruction and Team Destruction
mek_mars4 Utopia Plantitia, Mars, (sol IV)
mek_junkyard
mek_
mek_stonedcold Stoned and Cold - Asgard IV
mek_51 Runway 51 - Hades V
mek_colliseum The Colliseum has seen battles for a thousand years
?mek_ringworld This construct has been found & everyone wants it.
?mek_nuked_city Samos Prime has been attacked
?mek_democity?wet Demolition City - Ragesh III
?mek_??deserted ??junkyard clone, Ze Hung III
?mek_tracey_island ??????venus
?mek_time_to_pine Radiata III
Many of the RE maps can be used, and while there are some scale issues
the maps play OK. Suitable RE maps are:
Bath
Futuresport
Ghost
Keystone
Linear
Lab
Venus
C. Capture Maps
mek_mars4
mek_stonedcold
mek_runway51
mek_colliseum
mek_democity?wet
mek_??deserted
?mek_time_to_pine
The following RE maps are suitable for Mecha Captuegames
bath
center
deadsimple
deli
depot
dropzone
echo
forge.
foundation
Futuresport
Ghost
Keystone
Linear
Lab
Tranquility
D. Defend Maps
See Capture
E. Bomberball
There are no MekArcade maps that have been tested with Bomberball.
The following RE maps have been built for Bomberball.
bath
center
deadsimple
deli
depot
dropzone
echo
forge
foundation
Futuresport
Tranquility
F. Time Trial
?mek_nuked_city - ?around the crater you go
TestChamber
H. Special Maps
mek_lobby - test of a dropship as a game lobby
mek_microg - test of playing in micro G with jumpjets
F.3 PLAYER MODELS
____________________________________________________________
There is one mech player model included - data\models\actors\player_mek
F.4 ACTOR MODELS
____________________________________________________________
Tank - data\models\actors\tank
Droid - small md2 battle droid with plasma, data\models\actors\droid
Mech1 - medium mek with laser, md3 of beholder, data\models\actors\mek1
Mech2 - TO DO boss, ,data\models\actors\mech2
Heli - armored chopper with laser, data\models\vehicles\heli_hover
F.5 MAP MODELS
____________________________________________________________
There are over 50 map models included in sets, ie data\models\setname
The are in the following sets:
buildings
aerospace
military
alien
fx
vehicles
These are covered by open licences.
apc (150 K)
apc2 (59 K)
atlas (82 K)
b7 (164 K)
b_d1 (558 K)
b_d2 (110 K)
b_d3 (766 K)
b_d4 (508 K)
b_d5 (389 K)
b_ss1 (83 K)
b_ss2 (132 K)
b_ss3 (111 K)
b_ss4 (170 K)
barrel (126 K)
barrel2 (204 K)
+ barreldebris (365 K)
biotank (313 K)
box1 (89 K)
box2 (60 K)
build1 (63 K)
car (47 K)
+ cpod (5.89 M)
+ debris (34 K)
door1 (5.90 M)
door2 (2.42 M)
dropship1 (614 K)
elemental (271 K)
forklift (263 K)
fusion1 (151 K)
gaj (99 K)
groundlamp (97 K)
health (1.68 M)
heli1 (91 K)
interceptor (58 K)
ivy (122 K)
mml (205 K)
monorail (84 K)
monorail_small (275 K)
omega (234 K)
orbital_gun (356 K)
palmtree (99 K)
plant1 (50 K)
radardish (286 K)
ring (50 K)
rockf1 (26 K)
shuttle1 (636 K)
shuttle2 (743 K)
shuttle3 (73 K)
streetlight (137 K)
streetlight2 (138 K)
tank-laser-md2 (192 K)
tank_laser2 (149 K)
tankh (318 K)
tankl (278 K)
tankw (110 K)
tree00 (21 K)
tree01 (12 K)
tree02 (11 K)
tree03 (5.29 K)
tree03_sprite (101 K)
tree04 (12 K)
tree05 (11 K)
tree06 (19 K)
tree07 (1.26 K)
tree08 (24 K)
tree09 (26 K)
tree1 (56 K)
tree10 (251 bytes)
tree11 (252 bytes)
tree12 (12 K)
tree2 (49 K)
tree3 (31 K)
truck (0 bytes)
turret (117 K)
van (239 K)
F.5 SKYBOX FILES
____________________________________________________________
The following skyboxes are installed in the data\skyboxes
folder:
ringworld
gasgiant
marsday
marsnite
bp
F.6 MISCELLANEOUS GRAPHIC FILES
____________________________________________________________
MekArcade uses many of the, they follow the same standard as
Red Eclipse but are prefaced with mek_
data\
data\textures
http://www.swissquake.ch/chumbalum-soft/models/Model_gqmvim.msz