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Name Modified Size InfoDownloads / Week
terrain_data 2024-01-17
sound_effects 2024-01-17
font 2024-01-17
audio 2024-01-17
import 2024-01-17
README.md 2024-01-17 3.6 kB
Unzip these into this (Mehrauli) folder.zip 2024-01-17 11.8 MB
Zafar Mahal.obj 2024-01-17 572.1 kB
Zafar Mahal.obj.import 2024-01-17 551 Bytes
Zafar Mahal.dae 2024-01-17 1.2 MB
Zafar Mahal.mtl 2024-01-17 11.2 kB
Zafar Mahal.glb 2024-01-17 550.9 kB
Zafar Mahal.glb.import 2024-01-17 31.8 kB
Zafar Mahal.fbx 2024-01-17 411.6 kB
Zafar Mahal.fbx.import 2024-01-17 31.8 kB
Zafar Mahal.dae.import 2024-01-17 31.8 kB
Zafar Mahal test.dae 2024-01-17 1.2 MB
Zafar Mahal test.dae.import 2024-01-17 31.9 kB
water normal.jpg.import 2024-01-17 918 Bytes
Untitled.png 2024-01-17 10.5 kB
Untitled.png.import 2024-01-17 686 Bytes
water normal.jpg 2024-01-17 12.1 kB
Tree.dae 2024-01-17 242.9 kB
Tree.dae.import 2024-01-17 31.8 kB
trunk color.material 2024-01-17 1.7 kB
trailer.tscn 2024-01-17 109.2 kB
tomb.png 2024-01-17 509.4 kB
tomb.png.import 2024-01-17 674 Bytes
splash.png.import 2024-01-17 680 Bytes
render1hdcool.png 2024-01-17 3.8 MB
splash.png 2024-01-17 42.3 kB
Screenshot 2024-01-04 174729.png 2024-01-17 281.8 kB
Screenshot 2024-01-04 174729.png.import 2024-01-17 746 Bytes
render1hdcool.png.import 2024-01-17 701 Bytes
project.godot 2024-01-17 4.4 kB
mobileControls.tscn 2024-01-17 295 Bytes
player.gd 2024-01-17 1.2 kB
player.tscn 2024-01-17 715 Bytes
Mehrauli Setup Icon.ico 2024-01-17 335.3 kB
menu.gd 2024-01-17 1.1 kB
menu.tscn 2024-01-17 6.8 kB
Mehrauli Icon.png.import 2024-01-17 701 Bytes
Mehrauli Icon.ico 2024-01-17 1.4 MB
Mehrauli Icon.png 2024-01-17 263.4 kB
Material_131.material 2024-01-17 1.6 kB
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Jahaz Mahal.obj.import 2024-01-17 551 Bytes
level1.tscn 2024-01-17 130.8 kB
Jahaz Mahal.dae 2024-01-17 17.9 MB
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Jahaz Mahal.mtl 2024-01-17 4.5 kB
Jahaz Mahal.fbx 2024-01-17 3.1 MB
Jahaz Mahal.dae.import 2024-01-17 31.8 kB
Icon 2.ico 2024-01-17 106.9 kB
icon.png 2024-01-17 3.3 kB
icon.png.import 2024-01-17 674 Bytes
grass-block.3DS 2024-01-17 919.2 kB
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Ice002_1K-JPG.usda 2024-01-17 3.2 kB
export_presets.cfg 2024-01-17 15.5 kB
gameend.tscn 2024-01-17 473 Bytes
endfade.gd 2024-01-17 458 Bytes
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endLevel.gd 2024-01-17 308 Bytes
Cloud_Polygon_Blender_1.fbx 2024-01-17 3.6 MB
debug.keystore 2024-01-17 2.7 kB
default_env.tres 2024-01-17 163 Bytes
CollisionShape.gd 2024-01-17 113 Bytes
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cloud.dae.import 2024-01-17 31.8 kB
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cloud.mtl 2024-01-17 240 Bytes
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cassette.gd 2024-01-17 481 Bytes
cloud.dae 2024-01-17 8.1 kB
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cassette.fbx 2024-01-17 83.5 kB
background_music.tscn 2024-01-17 306 Bytes
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branch color.material 2024-01-17 1.7 kB
branch color_001.material 2024-01-17 1.7 kB
back.gd 2024-01-17 92 Bytes
Adham Khan.ply 2024-01-17 1.4 MB
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Adham Khan.fbx.import 2024-01-17 31.8 kB
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_gitattributes 2024-01-17 66 Bytes
Totals: 177 Items   63.0 MB 2

Read Me

There are some things that you need to know before you can start making any changes to the source code.

Usage Rights

All the models, audio logs, code snippets, story and most importantly, the concept of the original build have been all created by Puroo Roy. The background music used for the game does not have a copyright. It is called 【No Copyright】1 Hour Sad and Emotional Piano Music Collection with quotes, and is a work of the YouTube channel My Music Playlist (published 10 May 2020). The font used is Noto Serif Display, which is an open-source font. Consequently, none of the assets used in making the game have any form of copyright on them in any manner, thus making everyone free to use the source file of the game.

Setup

Since there are many folders having even more folders in them, I have added them to a zip folder for you to extract on your own in the same folder as all the other assets are (Mehrauli). This is because Sourceforge does not allow us to upload a folder. Before you open any file, change the import folder's name to .import (add the dot before the name). Sourceforge does not allow a folder's name to begin with a dot, which is why I could not upload it with its original name.

Plugins

After downloading all the files, you must download the Heightmap Terrain plugin by Marc Zylann. Follow the instructions on the README of the repository to successfully make your terrain modifier work. Keep in mind that this terrain will only work on Godot 3 and 3.5, but not on Godot 4. The game was developed using Godot 3.5, back when Godot 4 had just released so the terrain was not compatible with the latter.

Programming Language

The language used for the scripts is GDScript. Therefore, you may have to switch to it in case you are using C# or C++. There are more documentations available on GDScript so if you have never used it before, you may find several tutorials online, including those by Godot themselves.

Input Support

The game currently supports both controller and keyboard usage. This is just to let you know beforehand, in case you do not use a keyboard to play on a computer due to any issues. Adding a controller and touch support will be greatly appreciated. If you do so, please commit the change to this repository while adding your name in the credits.

Development

Folders

The files in the res:// folder have not been put in any more folders, because the game makes the assets not show their materials. While it is suggested that you do not create folders if you are not an expert in Godot, helping reduce the clutter is also appreciated. If you do so, you may credit yourself as a manager. Commit the change to the repository, as it will help future developers on the project.

Do not, under any circumstance, delete or move any of the source files, even when you are not using them. This will cause the game to stop running. I learnt this the hard way.

Models

The models have been made using Blender, but you can use any 3D modelling software you like. If you want to add more landmarks in the game, remember to export them in the FBX format if you wish to make them look similar to the pre-existing models.

Thank you for reading through this. You now know everything you are supposed to for downloading and editing the document. If you wish to connect with me, leave a message on any of the social media handles mentioned on my profile.

Source: README.md, updated 2024-01-17