| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2022-05-27 | 4.6 kB | |
| mekhq-0.49.8.tar.gz | 2022-05-27 | 602.5 MB | |
| megamek-0.49.8.tar.gz | 2022-05-27 | 181.3 MB | |
| megameklab-windows-0.49.8.zip | 2022-05-27 | 59.5 MB | |
| mekhq-windows-0.49.8.zip | 2022-05-27 | 637.7 MB | |
| megameklab-0.49.8.tar.gz | 2022-05-27 | 51.9 MB | |
| megamek-windows-0.49.8.zip | 2022-05-27 | 183.2 MB | |
| Totals: 7 Items | 1.7 GB | 0 | |
- PR [#3117]: Adding Build-Date to the Manifest File
- PR [#3115]: Fixing MekHQ's Javadoc Build
- PR [#3130]: Fixing Unit Order File I/O Copypaste Bug
- Issue [#3097]: Adding Medical Dialog Handwriting Font Selection Option
- PR [#3137]: Fixing the final two LGTM issues
- PR [#3113]: AbstractIcon: MekHQ's Preferences Now Write to MekHQ's File
- PR [#3123]: Company Generator: Adding MechWarrior Callsign Generation Option
- Issue [#3132]: Adding Entity Generation Null Protection for Officer Duel Scenario
- PR [#3105]: Base Components: CompleteMissionDialog Rewrite
- Issue [#2877]: Part XML File I/O using MHQXMLUtility
- Issue [#3143]: Choose splash image and sizing based on dpi scaled sizes
- PR [#3161]: Fixing two accidentally kept negations for Random Dependents Removal
- PR [#3159]: AutosaveService: Fixing Two Assert Uses
- Issue [#3153]: Adding Verbose Planetary Acquisitions Reporting Save Game Warning
- Issue [#3146]: Fixing NPEs in Campaign::getForceFor to handle NPE raised from unit assignment
- PR [#3163]: Campaign Options Dialog: Fixing Scrolling Issues
- Issue [#3185]: Fixing Ransom With None Skill Experience
- PR [#3186]: Fixing Person null portrait exception handling
- PR [#3192]: GUI Menu Bar: Adding Accelerators to Menu Items
- PR [#3182]: Fixing Export Units with no units export typo
- PR [#3204]: Autosave: Fixing resource leaks and nullability
- PR [#3181]: TransactionType: Alphabetical Options Rework
- Data: Adding UlyssesSockdrawer Chaos Campaign Guide.
- Issue [#3196]: Fixing Remove Unit NPE
- Issue [#3207]: Hangar Report: Adding Missing Ultralight IndustrialMech Category
- Issue [#3211]: Handling UnitTableMouseAdapter Bomb Bay Null Munition Types NPE
- PR [#3220]: Fixing VTOL Pilot Assignment
- PR [#3221]: Increasing Maximum Bulk Part and Personnel Purchase Quantity to 10k
- Issue [#3224]: Personnel Modules: Death
- PR [#3238]: Fixing MekHQ's log paths
- Issue [#3173]: Hangar Table: Adding Crew State and Condition columns
- Issue [#2696]: Adding Colouring to the Personnel Unit Assignment Menus
- PR [#3245]: PersonnelTable: Fixing Dead and Absent Personnel Colour Usage
- MML Issue [#1094]: Export/Print to PDF Results in Exception in Full Suite Build
- Issue [#3167]: Fixing Board Utilities Exception on Scenario Start
- Issue [#3252]: Fixing Retirement Table Column Pay Bonus Sorters and Default Return Values
- PR [#3254]: Fixing Transaction Type Migration
- Issue [#3246]: Adding Campaign Reports to Personnel Status Changes
- PR [#3250]: Allow editing of base contract pay for AtB-style contracts in 'Edit Mission' UI
- PR [#3262]: Contract Score now shows properly in AtB
- Issue [#3260]: Clear Makeshift Clubs Upon Return To MekHQ
- PR [#3267]: Add conventional fighters to AtB unit market
- PR [#3266]: Adding Missing Retirement Civilian Error Logging
- Modernizing Presets to 0.49.8 Standards
- PR [#3269]: RandomOriginOptions: Fixing Specified System File Write
- Issue [#3270]: Preventing RandomFactionGenerator Rebel Faction Target NPE from Null Faction Borders
- PR [#3276]: Campaign Options: Renaming Chase Missions to the Proper Chase Scenarios
- PR [#3268]: Personnel Modules: Migrate Retirement and Dependent Modules based on AtB Enablement
- PR [#3264]: Connection Rework Phase 2.5: Adding Start Game Options for Low Resource Systems
- PR [#3106]: Financial Terms: Fixing / Expanding Asset Terms, Fixing Loan Term Date Calculations, Adding Semiannual Term
- Issue [#3281]: Preventing Contract Market No Selected Contract NPE
- PR [#3292]: Prevent StratCon from generating scenarios on the strategic map when enemy morale is "rout".
- Issue [#3294]: Unit Is Properly Removed after Black Market Swindle
- Issue [#3160]: Stratcon - Prevent "Good Intel" modifier from removing units that are scenario objectives
- Issue [#3289]: AtB/StratCon - added adjustable setting to control likelyhood of opposing force special pilot abilities (range from none to "everyone")
- Issue [#2612]: Expanded StratCon FAQ Documentation
- Issue [#2973]: StratCon - integrated command contracts no longer generate objectives other than "positive VPs"
- Updating to JAXB 4.0.0 from 2.3.2
- Updating to Launch4j 2.5.3 from 2.5.1
- Updating to Apache Commons CSV 1.9.0 from 1.8
- Updating to Log4j2 2.17.2 from 2.17.1
- Updating to Apache Commonmark 0.18.2 from 0.18.1
- Updating to Joda Time 2.10.14 from 2.10.13
- Updating to JAXB Runtime 3.0.2 from 2.3.2
- Adding JUnit Jupiter 5.8.2
- Updating to JUnit Vintage 5.8.2 from JUnit 4.13.2
- Updating to Mockito 4.5.1 from 4.2.0