| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2021-06-20 | 3.8 kB | |
| mekhq-0.49.2.tar.gz | 2021-06-20 | 572.4 MB | |
| megamek-0.49.2.tar.gz | 2021-06-20 | 162.8 MB | |
| megameklab-0.49.2.tar.gz | 2021-06-20 | 49.9 MB | |
| mekhq-windows-0.49.2.zip | 2021-06-20 | 605.7 MB | |
| megameklab-windows-0.49.2.zip | 2021-06-20 | 50.4 MB | |
| megamek-windows-0.49.2.zip | 2021-06-20 | 164.8 MB | |
| Totals: 7 Items | 1.6 GB | 0 | |
- Issue [#2620]: Adding Missing Leadership Column in Personnel Tab
- Issue [#2625]: Properly Clear Tech Units on Person removal/retirement
- PR [#2617]: Contract Command Rights Enum and Tool Tips
- PR [#2637]: Personnel Names
- PR [#2651], [#2688], [#2698], [#2701], [#2702]: Various StratCon fixes:
- Updated arrival altitude for aerospace fighter reinforcement modifiers (they were showing up on the ground)
- Standardized "recon" type scenarios to have the same criteria as Tukayyid scenarios
- Various briefing text clarifications
- Store artillery offboard status between campaign saves
- On Integrated command, don't immediately and incorrectly undeploy lances after generating scenarios
- Adjusted manual force deployment rules (unlimited stacking on allied facilities, one per hex otherwise, no manual deployment under integrated command)
- Tighten up reinforcement restrictions (can't deploy units that can't actually deploy; can't double deploy units; can now only deploy fight lances or have to use a support point/VP)
- VTOLs no longer start on the ground in certain situations, for real
- Removed extraneous "recon turrets" modifier span for recon raid contracts
- Tighten up strategic objective generation; correct objective coordinate display
- Removed extraneous references to contract score in some scenario modifiers; water-naval units may rarely make an appearance
- More robust transport loading code
- Bot now has access to Arrow IV external ordnance, won't load 20 TAG pods on a single fighter.
- Prevent double deployment of units and forces to individual scenarios
- PR [#2656]: Cleaning up a few erroneous Campaign GUI properties
- PR [#2655]: Ensuring BotForce has a Valid Base Camouflage
- PR [#2622]: Camouflage: Deadborder Pack, Base Component Swapover
- PR [#2653]: Expanding File/Refresh Capabilities
- PR [#2652]: Personnel Table Expanded Randomization Functionality
- Issue [#2659]: Hangar Report: Adding IndustrialMech Section and Missing Combat Vehicle Super Heavy Nodes
- Issue [#2642]: StratCon Tab: Force Table Background Doesn't Work Properly in Nimbus
- Issue [#2610]: Adding Tech Officer migration from the reference class
- Issue [#2534]: Fixing Missing Clan Check For Endo Steel Location Repairs
- Issue [#2382]: Large Vessel Clan Repair and Maintenance modifier no longer applies to Clanners
- PR [#2667]: Preventing NONE Primary Role Hiring
- Issue [#2485]: Default Subcontract Name, Briefing Tab Mission Tracking
- PR [#2284]: MHQ Options: Adding Colours Customizability
- Issue [#2491]: Allow extra time for maintenance per StratOps/New CamOps repair/maintenance rules.
- Issue [#2661]: Can no longer select the same unit across multiple selectors in StratCon scenario management UI.
- Issue [#2548]: Making ROM Designation and Manei Domini Class and Rank part of the rank system data
- Issue [#2529]: Fixing refit display so it no longer includes the pilot's BV
- PR [#2678]: Adding Personnel Tab Grouping and Filter Tool Tips
- PR [#2540]: Factions Data Customizability Expansion and Cleanup
- PR [#2677]: Ignorable Nag Dialogs
- Issues [#2636] and [#2658]: AdvanceDaysDialog Rework: Advancement-based Modality, Expanded Buttons, Persistent Daily Report
- PR [#2634]: AtB Enum (Morale, Contract Type, Lance Role) tooltips
- PR [#2691]: ResolveScenarioWizardDialog Uses Standardized Entity Readout Dialog for Unit Views
- Issues [#2116] and [#2589]: Improving Rank and Title Sorting
- PR [#2694]: Hangar Tab: Maintenance Colour No Longer Shows with Maintenance Disabled
- PR [#2693]: GM Tools Dialog Rewrite
- PR [#2422]: Improve simple accessibility faults
- Issue [#2703]: Defend against parts without campaigns after Refit
- Issue [#2687]: Fix error refitting dropship transport bays