| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| mekhq-windows-0.47.5.zip | 2020-04-02 | 287.1 MB | |
| megamek-0.47.5.tar.gz | 2020-04-02 | 121.4 MB | |
| megameklab-windows-0.47.5.zip | 2020-04-02 | 46.5 MB | |
| mekhq-0.47.5.tar.gz | 2020-04-02 | 257.3 MB | |
| megameklab-0.47.5.tar.gz | 2020-04-02 | 45.6 MB | |
| megamek-windows-0.47.5.zip | 2020-04-02 | 123.4 MB | |
| README.md | 2020-04-01 | 2.8 kB | |
| v0.47.5 Development Snapshot.tar.gz | 2020-04-01 | 118.2 MB | |
| v0.47.5 Development Snapshot.zip | 2020-04-01 | 137.8 MB | |
| Totals: 9 Items | 1.1 GB | 0 | |
- Issue [#1470]: Thumper artillery vehicle causes array index out of bounds exception error
- Issue [#1261]: RFE: In Contract Market, hyperlink the system/location to the Interstellar Map
- Issue [#1090]: Feature Request: Add Origin Faction to Fluff Information display of Personnel
- Issue [#1476]: Settings in portrait generation is not saved.
- Issue [#1385]: Add dark themes to MekHQ.
- Issue [#1488]: Random Origin Search Radius now properly loads.
- PR [#1496]: Minor scenario template UI improvements; transports generated by AtB may now contain power armor where appropriate
- Issue [#1480]: Add customization for colors used throughout MekHQ.
- PR [#1490]: Fix some bugs with the Assign to Ship menu item
- Issue [#1495]: Export Campaign Subset to New Campaign Now Copies Options
- Issue [#1508]: Injured personnel Keep Command of their Vehicles and Infantry units
- Issue [#1429]: Adding Bulk Add to the Parts Marketplace.
- PR [#1500]: Scenario Generation properly handles GM Generation and Multiple Missions
- Issue [#1505]: Fixing Personnel Tab Graphical Unit Images for Mixed Fighter and Tech Person
- PR [#1519]: Adding proper bondsman formatting when Added to Campaign
- Issue [#1492]: Medical Report Displays for Personnel with GM Added Injury
- Issue [#1497]: Scale Unit sell values by their Entity's price multiplier
- PR [#1509]: Adding Monthly and Yearly Autosave Options
- Issue [#1482]: Hire Full Complement Now Records Time in Service
- Issue [#1486]: Fixing Unit and Personnel Export to CSV and Localizing Top Menu Bar
- Issue [#1530]: Fixes issue in infirmary where buttons unreadable in dark mode
- Issue [#1250]: Added FormattedNumberSorter to Warehouse total cost column
- Issue [#1375]: Creating Localized Natural Order Sorter
- Issue [#155]: Adding Advance Day to Personnel Market
- PR [#1553]: AtB: Adding SPA Generation for Generated Veteran and Elite Personnel
- PR [#1555]: Fixing spacing for C3 Slaves in the TOE
- Issue [#1564]: Hide impossible parts in the Purchase Parts Windows
- PR [#1533]: Windchild's Personnel Improvements, covering Issues [#765], [#876], [#1404], [#1482], [#1486], [#1492]
- Issue [#1524]: Sort P_NONE Personnel as Support Personnel
- Issues [#1542] and [#1417]: Hangar Tab Popup List: Bulk Selection and Rank Fixes
- PR [#1556]: Updating Unit Rating wording
- PR [#1584]: Stop double-counting medics for FMM:R unit rating
- Issue [#691]: Fixed multiple issues importing units from MUL files, including portraits, gender, SPAs
- PR [#1583]: Adding Menu Bar Mnemonics (Shortcut Keys)
- Issue [#1540]: Switching over to using JSpinner for base salaries
- Issue [#1578]: Adding New Campaign to the main menu
- PR [#1597]: MegaMek Log File is Reset on MekHQ load