| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| mekhq-0.47.16.tar.gz | 2021-01-05 | 553.1 MB | |
| README.md | 2021-01-05 | 1.7 kB | |
| v0.47.16 Development Snapshot (Release Candidate 2).tar.gz | 2021-01-05 | 483.7 MB | |
| v0.47.16 Development Snapshot (Release Candidate 2).zip | 2021-01-05 | 528.0 MB | |
| megamek-0.47.16.tar.gz | 2021-01-05 | 153.6 MB | |
| megameklab-0.47.16.tar.gz | 2021-01-05 | 48.6 MB | |
| mekhq-windows-0.47.16.zip | 2021-01-05 | 585.7 MB | |
| megameklab-windows-0.47.16.zip | 2021-01-05 | 49.1 MB | |
| megamek-windows-0.47.16.zip | 2021-01-05 | 155.7 MB | |
| Totals: 9 Items | 2.6 GB | 0 | |
- PR [#2289]: Drop support for migrating Campaigns older than v0.41.24 (2016-10-06 03:15 UTC)
- Issue [#2283]: Ensure contracts are generated with the correct number of retries
- Data: Adding Missing images.
- Issues [#2296] and [#2299]: Support older campaign dropship and jumpship ammo bin sizes in XML file
- PR [#2302]: Fixing Log Display Spacing
- Issue [#2295]: Expanding null protections for rank systems and adding defaults
- PR [#2303]: Fixing Gender assignment on Generation
- Issue [#2270]: Scenarios Respect Sort Order
- Issue [#2297]: Ensure shots needed is converted properly between ammo types
- Issue [#2310]: Avoid procurement popup exceptions due to race condition
- Issue [#2298]: Do not display unknown armor types in the Parts In Use report
- PR [#2308]: Add EquipmentPart unit tests and fix minor bugs
- Issue [#2266]: For LAMs check Landing Gear and Avionics when considering repairable slots
- Issue [#2317]: Ensure Person::idleMonths defaults to 0
- PR [#2324]: Restrict removing, salvaging, or scrapping certain locations with avionics and landing gear on LAMs
- Issues [#2325] [#2328]: Do not throw NPE on missing equipment when unscrambling equipment numbers
- PR [#2330]: Fix capitalization of MechWarrior portrait folder
- Issue [#2332]: Delete refit file if unable to read it back when saving
- PR [#2294]: Add contract market tests and add setters for static singletons (e.g. Systems and RandomFactionGenerator)
- Issues [#1727] and [#2318]: Colour Camouflage and Camouflage Selector Standardization
- PR [#2293]: Upgrades built in campaigns to 0.47.15
- Issue [#2341]: Equipment on incorrect mounts are not fixed
- Issue [#2342]: Customs in CPNX with invalid file name chars do not save to disk