| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2020-12-15 | 1.8 kB | |
| v0.47.15 Development Snapshot (Release Candidate 1).tar.gz | 2020-12-15 | 456.1 MB | |
| v0.47.15 Development Snapshot (Release Candidate 1).zip | 2020-12-15 | 500.4 MB | |
| mekhq-0.47.15.tar.gz | 2020-12-15 | 525.6 MB | |
| megamek-windows-0.47.15.zip | 2020-12-15 | 155.7 MB | |
| megameklab-windows-0.47.15.zip | 2020-12-15 | 49.1 MB | |
| mekhq-windows-0.47.15.zip | 2020-12-15 | 558.1 MB | |
| megameklab-0.47.15.tar.gz | 2020-12-15 | 48.6 MB | |
| megamek-0.47.15.tar.gz | 2020-12-15 | 153.6 MB | |
| Totals: 9 Items | 2.4 GB | 0 | |
- Issue [#2166]: NRE in Money::plus/Money::minus
- PR [#2224]: Add some basic Refit tests and fix an Armor location bug calculating armor during a refit
- PR [#2241]: Fix bug where PartsStore may list INT_MAX as cost and tons for BA ammo
- Fixing Male Soldier and Female ProtoMech Pilot Portrait Paths so they properly generate
- Issue [#2236]: Making Unmaintained hangar color take priority over Damaged/Inoperable
- Issue [#2248]: Fix various ContractMarket exceptions when operating at the bounds of MekHQ data
- PR [#2250]: Fixing Load Last Save for .cpnx.gz files
- Issue [#1880]: Fixed briefing text error for breakthrough (defender) scenarios
- Issue [#2231]: Don't give back free parts when fixing a missing part
- Issue [#2254]: Ransomed Unit now properly adds to Total Value Salvaged
- Issues [#2255] and [#2258]: Fix Warehouse::removePart StackOverflowException with child parts and NRE with BayDoor/Cubicle parts
- PR [#2259]: Adding Pregnancy Complications Personnel Status
- PR [#2261]: Improved Awards Migration
- PR [#2271]: Improve CPNX load perf with transport linkages in AtB scenarios
- PR [#2272]: Ensure GM Acquire Instantly acquires the correct quantity
- PR [#2274]: When loading Campaigns ensure more exceptions are caught and logged properly
- Issue [#2278]: Ensure skill prefs are saved to the campaign on creation
- Issues [#1151], 1219, 1687, 1807, 2142, 2243, 2253, 2267, 2268, 2276: Refactor adding and removing ammo from the Campaign
- Issue [#2280]: GM Restore skips parts
- PR [#2286]: Don't reload unit data if nothing changed on disk when reading Campaigns
- Issue [#2287]: Prisoner Filter Should Include Bondsmen
- Issue [#2141]: Subcontracts don't reference parent contract after campaign load
- Issue [#1587]: Basic Bulk Customization
- Issue [#2200]: Moving Rank System Name to Data