| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2020-10-04 | 3.6 kB | |
| v0.47.11 Development Snapshot.tar.gz | 2020-10-04 | 234.8 MB | |
| v0.47.11 Development Snapshot.zip | 2020-10-04 | 278.7 MB | |
| megamek-windows-0.47.11.zip | 2020-10-04 | 153.5 MB | |
| megameklab-windows-0.47.11.zip | 2020-10-04 | 49.1 MB | |
| megamek-0.47.11.tar.gz | 2020-10-04 | 151.5 MB | |
| megameklab-0.47.11.tar.gz | 2020-10-04 | 48.6 MB | |
| mekhq-windows-0.47.11.zip | 2020-10-04 | 333.9 MB | |
| mekhq-0.47.11.tar.gz | 2020-10-04 | 301.8 MB | |
| Totals: 9 Items | 1.6 GB | 0 | |
- Issue [#2029]: AmmoBin from warehouse can rarely come with free ammo
- Issue [#2032]: Fixing Campaign Options Save following Preset Load
- PR [#2023]: Moving StartGameDelay to MekHQOptions
- Issue [#2036]: OmniVehicle config changes require omnipod heat sinks
- Issue [#2039]: Subcontract Check NPE
- Issue [#1892]: Launch Game Dialog Standardization
- PR [#2022]: GM Tools Name and Callsign Generation
- PR [#2046]: Fixing duplicated MekHQUnitSelectorDialog Display
- PR [#2045]: Aero Fighter refit heat sink tracking improvements
- PR [#2047]: Fixing Name Set after Adding a Bloodname
- PR [#2048]: Fixing Random Bloodname NPEs when Editing Personnel
- PR [#2050]: Fixing Person Tech Unit Id Concurrent Modification Error
- Issue [#2024]: Can Repeatedly Complete Missions by Cancelling Retirement Dialog
- Issue [#1971]: Fixing Repair Bay Bonus Parts
- PR [#2054]: Fixing Erroneous Newline after Unit Loading Failure
- PR [#2055]: Swapping MekHQ to use the proper GUI to edit DropShip/JumpShip/WarShips
- PR [#2060]: Fix NPE when getSelectionPaths is null in TOEMouseAdapter
- Issue [#2059]: Fixing Incorrect Campaign Operations Unit Rating Experience Calculation Method
- PR [#2063]: Preventing null entities in AtBScenario
- PR [#2061]: Add daily report entries for AtB scenarios
- PR [#2067]: Improved refit handling of internals for Aeros and Tanks
- PR [#2057]: Personnel Table GM Tool Access
- Issue [#1369]: Unit Rating FM:M(r): Default Quality Value is no longer Elite
- Issue [#171]: Manual Unit Rating Modifier
- PR [#2058]: Implementing individual dice roll display in the GMTools Dialog
- PR [#2071]: Fix campaign ops dropship maintenance costs
- Issue [#2017]: Keep focus on unit during repairs
- Issue [#2066]: Do not add zero or NaN costs for ammo during Refits
- Issue [#1481]: Adding Option to Disable Mothball Information Save
- PR [#2073]: MRMS Dialog Localization
- PR [#2075]: Fixing Scenario Template Date NPEs
- Issue [#1986]: Adding individual role filter and filtering by primary role options
- PR [#2076]: Add Show BV Calculation to Unit context menu
- Issue [#1967]: Save part repair reservation if present
- Issue [#1953] Part 1: Fixing mothballing and activation tech restore
- Issue [#2079]: Implementing Bulk Free in Personnel Tab
- Issues [#1595]/1805: Adding filters in Hangar Tab
- Issue [#1376]: Hangar Tab Line Colours For Unmaintained and Uncrewed Units
- Issue [#2089]: fix procuring vehicle engines from the parts store
- Issue [#2091]: Fixing missing requirement of addToCampaign
- PR [#2094]: AtB Bot Camo Load Swapover
- PR [#2097]: Finances credit/debit capitalization fixes
- PR [#2098]: Personnel Table: Hide Assign to Unit
- Issues [#297]/1248: Prisoner Capture Consolidation
- PR [#2088]: explicitly track child parts
- PR [#2096]: Fixing Missing Unit Selector Unit Sprite in MekHQ
- Issue [#1525]: Swapping to Minimum Crew instead of Maximum Crew
- Issue [#1875]: Phenotype Bonus is properly added and reduced when editing your phenotype
- PR [#2101]: Reduce the size of a Part's XML by ~30%
- PR [#2102]: Reduce the size of a Unit's XML
- PR [#2077]: Standardizing MRMS Options
- PR [#2052]: Bloodname GM Tools
- Issue [#1079]: Carrying out a refit no longer fixes shoulder/hip damage "for free"; legs with busted hips and center torsos no longer added to inventory after being removed from mech during refit
- PR [#2093]: Loot Table: Fixing Money Capitalization and Adding Basic Unit/Part Tooltips
- News data upgrade
- PR [#2109]: News Validation
- PR [#2110]: Campaign Preset Update