| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| mekhq-windows-0.46.1.zip | 2020-01-17 | 291.9 MB | |
| mekhq-0.46.1.tar.gz | 2020-01-17 | 268.8 MB | |
| megameklab-0.46.1.tar.gz | 2020-01-17 | 43.6 MB | |
| megameklab-windows-0.46.1.zip | 2020-01-17 | 44.2 MB | |
| megamek-0.46.1.tar.gz | 2020-01-17 | 134.7 MB | |
| megamek-windows-0.46.1.zip | 2020-01-17 | 136.4 MB | |
| v0.46.1 Stable.tar.gz | 2020-01-17 | 108.8 MB | |
| README.md | 2020-01-17 | 1.9 kB | |
| v0.46.1 Stable.zip | 2020-01-17 | 205.4 MB | |
| Totals: 9 Items | 1.2 GB | 0 | |
- Fix large craft bay cost calculations
- Bug: Vehicle reduced to half movement not considered heavy damage
- PR [#1473]: Allow the bot to gracefully handle deployment of grounded dropships on maps with no valid places to put them
- PR [#1474]: TRO display in MegaMek lobby displays data for gun emplacements
- Issue [#1459]: Using XXL(Clan) fusion engine on combat vehicle by mixed IS tech is not loaded properly
- Issue [#1481]: Selecting the Adelante Train throws IndexOutOfBounds Exception
- PR [#1484]: JS/SS max armor calculation (affects validation and MML).
- PR [#1488]: Nuclear warheads for large craft properly differentiate themselves from their standard versions when swapping ammo
- Issue [#1490]: Fixed Ramshackle quirk description
- Issue [#1489]: Fix jet booster and supercharger weight calculations
- Issue [#1500]: Avoid NRE in BotClient::getStartingCoordsArray
- Data: Fixing the Hercules in the mechset again.
- Bug: Some weapons missing their Aerospace attack values.
- Bug/Data: Fixing various validation errors.
- Issue [#708]: Errata indicates swarming battle armor should not be immune to fire.
- Issue [#1517]: Fix for multiple NPEs caused by phantom transported units
- Data: New Sprites/New Boards from Derv.
- Issue [#1480]: Mech Mortar Smoke round is unavailable
- Updating the Simon Landmine Map Pack.
- Issue [#1523]: Fixes to 3145 FWL RATs
- Issue [#1514]: Some Protomechs Missing Map Art
- Issue [#1454]: RS:SW New Mechs are listed as Level 2 instead of Level 1
- Issue [#1549]: Client freezes when selecting a unit with a lot of special pilot abilities
- PR [#1558]: Errata: adjustments to piloting BV modifier
- PR [#1589]: Fix support for adapting to unit name changes.
- Issue [#1590]: Fa Shih unable to lay mines
- Issue [#1587]: Max Integer Substituted for Target Number
- Issue [#1562]: Critical Hit on Protomech Near Miss