| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| megameklab-0.46.0-rc.1.tar.gz | 2019-07-23 | 43.6 MB | |
| megameklab-windows-0.46.0-rc.1.zip | 2019-07-23 | 44.2 MB | |
| megamek-0.46.0-rc.1.tar.gz | 2019-07-23 | 134.2 MB | |
| megamek-windows-0.46.0-rc.1.zip | 2019-07-23 | 136.0 MB | |
| README.md | 2019-07-23 | 1.5 kB | |
| v0.46.0 Release Candidate 1.tar.gz | 2019-07-23 | 163.8 MB | |
| v0.46.0 Release Candidate 1.zip | 2019-07-23 | 204.9 MB | |
| Totals: 7 Items | 726.7 MB | 0 | |
- PR [#1331]: Infantry with "forest ranger" SPA is no longer able to move through woods for free.
- Issue [#1356]: Partial Wing won't work on Ultralight Battlemech.
- PR [#1359], 1364, 1365: Multiple fixes preventing bot freezes in "edge" cases
- Issue [#1353]: Battle Armor Heavy Flamer only raise 2 heat per hit
- Issue [#1297]: LRM5 smoke rounds says 'heavy smoke' on the report.
- Issue [#1090]: VGL Unable to Fire - Out of Arc
- Issue [#1375]: Heat damage not correctly applied to all unit types
- PR [#1385]: Lack of deployment zone for entity no longer causes deployment turn to be ignored when loading MUL.
- PR [#1389]: Adding units mid game (via rat/mul) to an observer player is no longer possible as it causes the game to lock up
- MegaMekLab Issue [#314]: Fixed availability ratings for inner sphere LMG and ammo
- Issue [#1249]: Industrial TSM now applies 2x damage to appropriate melee attacks
- Issue [#1352]: Changing Planetary Conditions prior to starting a new game causes a -40C without input
- Issue [#1400]: Fleeing while carrying a non-existent mechwarrior no longer causes a soft-lock
- Data: Corsair fighter once again shows proper sprite
- Issue [#1407]: Attacks on transported battle armor no longer cause soft lock
- PR [#1412]: Switch to XStream's ID_REFERENCES mode for save games, shrinking their size considerably.
- PR [#1414]: Fix for edge case in BV calculations when two different weapons have almost identical BVs