Home / v0.46.0-rc.1
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megameklab-0.46.0-rc.1.tar.gz 2019-07-23 43.6 MB
megameklab-windows-0.46.0-rc.1.zip 2019-07-23 44.2 MB
megamek-0.46.0-rc.1.tar.gz 2019-07-23 134.2 MB
megamek-windows-0.46.0-rc.1.zip 2019-07-23 136.0 MB
README.md 2019-07-23 1.5 kB
v0.46.0 Release Candidate 1.tar.gz 2019-07-23 163.8 MB
v0.46.0 Release Candidate 1.zip 2019-07-23 204.9 MB
Totals: 7 Items   726.7 MB 0
  • PR [#1331]: Infantry with "forest ranger" SPA is no longer able to move through woods for free.
  • Issue [#1356]: Partial Wing won't work on Ultralight Battlemech.
  • PR [#1359], 1364, 1365: Multiple fixes preventing bot freezes in "edge" cases
  • Issue [#1353]: Battle Armor Heavy Flamer only raise 2 heat per hit
  • Issue [#1297]: LRM5 smoke rounds says 'heavy smoke' on the report.
  • Issue [#1090]: VGL Unable to Fire - Out of Arc
  • Issue [#1375]: Heat damage not correctly applied to all unit types
  • PR [#1385]: Lack of deployment zone for entity no longer causes deployment turn to be ignored when loading MUL.
  • PR [#1389]: Adding units mid game (via rat/mul) to an observer player is no longer possible as it causes the game to lock up
  • MegaMekLab Issue [#314]: Fixed availability ratings for inner sphere LMG and ammo
  • Issue [#1249]: Industrial TSM now applies 2x damage to appropriate melee attacks
  • Issue [#1352]: Changing Planetary Conditions prior to starting a new game causes a -40C without input
  • Issue [#1400]: Fleeing while carrying a non-existent mechwarrior no longer causes a soft-lock
  • Data: Corsair fighter once again shows proper sprite
  • Issue [#1407]: Attacks on transported battle armor no longer cause soft lock
  • PR [#1412]: Switch to XStream's ID_REFERENCES mode for save games, shrinking their size considerably.
  • PR [#1414]: Fix for edge case in BV calculations when two different weapons have almost identical BVs
Source: README.md, updated 2019-07-23