Home / v0.45.3
Name Modified Size InfoDownloads / Week
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mekhq-0.45.3.tar.gz 2019-02-12 261.5 MB
mekhq-windows-0.45.3.zip 2019-02-12 284.2 MB
megameklab-0.45.3.tar.gz 2019-02-12 36.5 MB
megameklab-windows-0.45.3.zip 2019-02-12 36.8 MB
megamek-0.45.3.tar.gz 2019-02-12 133.9 MB
megamek-windows-0.45.3.zip 2019-02-12 135.6 MB
README.md 2019-02-12 2.5 kB
v0.45.3 Development Snapshot.tar.gz 2019-02-12 109.9 MB
v0.45.3 Development Snapshot.zip 2019-02-12 128.1 MB
Totals: 9 Items   1.1 GB 0
  • Issue [#990]: Feature: Add bulk confirm dialog if more than one unit is removed
  • PR [#995]: Speed up campaign load times by optimizing spare parts importing
  • PR [#994]: Fix exception seen during log entry updates
  • PR [#998]: Fix Mac OS X issue so the DateChooser dialog isn't hidden when you create a new campaign
  • PR [#996]: Feature: adds origin faction to a person's details and support for RAT roller in a person's GM menu
  • PR [#997]: Add weekly Support Personnel edge refresh and usage
  • PR [#1006]: Speed up calculation of jump paths
  • PR [#999]: Adds a GM hire button to new recruit dialog
  • PR [#1017]: Adds the list of missing units on campaign load to the log
  • Issue [#1010]: Battle Armor fails to load with StackOverflowException
  • Issue [#991]: Fix bug where loan collateral and total value is incorrect after save and load.
  • Issue [#986]: Fix bug where Retirement/Defection dialog doesn't show details for first row.
  • Issue [#985]: Fix bug where personnel could not be exported.
  • Issue [#1022]: Fix bug where failed acquisitions did not count against logistics person's limit
  • Issue [#964]: Do not raise UnitChangedEvent if there is no unit in GM Acquire Instantly
  • Issue [#1009]: Fix bug where default injury type wrong
  • Issue [#976]: Fix bug where techs without any minutes left may get stuck on overnight tasks
  • PR [#1031]: Fix bug where selected repair task moves when you change mode
  • Issue [#1028]: Fix bug where Mass Repair Options were not applied unless you clicked Save
  • Issue [#1005]: Allow fractional tons to be loaded in LargeCraftAmmoBins
  • Issue [#825]: Arbitrary contract score modifier now persists across save/load
  • Issue [#970]: Can now recruit multiple prisoners at a time
  • Issue [#1036]: Enable zero intensity level for AtB Scenario Generation
  • Issue [#779]: Fix AtB deployment nag before a contract has started
  • PR [#1036]: Make startup GUI show all four buttons at lower resolutions
  • PR [#1041]: Fix some unit/tech mismatches at CPNX load
  • Issue [#772]: Fix graphical display issues with multiple-day advancement
  • PR [#1045]: Crewed Unit Options Handling (SPA/Edge)
  • PR [#1045]: Resolve errata for reloading times of capital missile ammo (now 1 hour per missile)
  • Issue [#1049]: Warehouse tab may fail to properly render
  • PR [#1053]: Add a Change Camouflage context menu item to forces in the TOE
  • Issue [#361]: Adds assigned Force to the columns on the hangar tab
Source: README.md, updated 2019-02-12