| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| mekhq-0.45.3.tar.gz | 2019-02-12 | 261.5 MB | |
| mekhq-windows-0.45.3.zip | 2019-02-12 | 284.2 MB | |
| megameklab-0.45.3.tar.gz | 2019-02-12 | 36.5 MB | |
| megameklab-windows-0.45.3.zip | 2019-02-12 | 36.8 MB | |
| megamek-0.45.3.tar.gz | 2019-02-12 | 133.9 MB | |
| megamek-windows-0.45.3.zip | 2019-02-12 | 135.6 MB | |
| README.md | 2019-02-12 | 2.5 kB | |
| v0.45.3 Development Snapshot.tar.gz | 2019-02-12 | 109.9 MB | |
| v0.45.3 Development Snapshot.zip | 2019-02-12 | 128.1 MB | |
| Totals: 9 Items | 1.1 GB | 0 | |
- Issue [#990]: Feature: Add bulk confirm dialog if more than one unit is removed
- PR [#995]: Speed up campaign load times by optimizing spare parts importing
- PR [#994]: Fix exception seen during log entry updates
- PR [#998]: Fix Mac OS X issue so the DateChooser dialog isn't hidden when you create a new campaign
- PR [#996]: Feature: adds origin faction to a person's details and support for RAT roller in a person's GM menu
- PR [#997]: Add weekly Support Personnel edge refresh and usage
- PR [#1006]: Speed up calculation of jump paths
- PR [#999]: Adds a GM hire button to new recruit dialog
- PR [#1017]: Adds the list of missing units on campaign load to the log
- Issue [#1010]: Battle Armor fails to load with StackOverflowException
- Issue [#991]: Fix bug where loan collateral and total value is incorrect after save and load.
- Issue [#986]: Fix bug where Retirement/Defection dialog doesn't show details for first row.
- Issue [#985]: Fix bug where personnel could not be exported.
- Issue [#1022]: Fix bug where failed acquisitions did not count against logistics person's limit
- Issue [#964]: Do not raise UnitChangedEvent if there is no unit in GM Acquire Instantly
- Issue [#1009]: Fix bug where default injury type wrong
- Issue [#976]: Fix bug where techs without any minutes left may get stuck on overnight tasks
- PR [#1031]: Fix bug where selected repair task moves when you change mode
- Issue [#1028]: Fix bug where Mass Repair Options were not applied unless you clicked Save
- Issue [#1005]: Allow fractional tons to be loaded in LargeCraftAmmoBins
- Issue [#825]: Arbitrary contract score modifier now persists across save/load
- Issue [#970]: Can now recruit multiple prisoners at a time
- Issue [#1036]: Enable zero intensity level for AtB Scenario Generation
- Issue [#779]: Fix AtB deployment nag before a contract has started
- PR [#1036]: Make startup GUI show all four buttons at lower resolutions
- PR [#1041]: Fix some unit/tech mismatches at CPNX load
- Issue [#772]: Fix graphical display issues with multiple-day advancement
- PR [#1045]: Crewed Unit Options Handling (SPA/Edge)
- PR [#1045]: Resolve errata for reloading times of capital missile ammo (now 1 hour per missile)
- Issue [#1049]: Warehouse tab may fail to properly render
- PR [#1053]: Add a Change Camouflage context menu item to forces in the TOE
- Issue [#361]: Adds assigned Force to the columns on the hangar tab