Home / v0.45.2
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megamek-0.45.2.tar.gz 2018-11-18 103.1 MB
megamek-mac-0.45.2.tar.bz2 2018-11-18 101.1 MB
megamek-windows-0.45.2.zip 2018-11-18 104.8 MB
README.md 2018-11-18 1.2 kB
v0.45.2 Development Snapshot.tar.gz 2018-11-18 120.6 MB
v0.45.2 Development Snapshot.zip 2018-11-18 140.8 MB
Totals: 6 Items   570.3 MB 0
  • Switched build system from ant to gradle.
  • Issue [#1122]: Piloting/gunnery skills generated from the wrong tables [Force Generator]
  • PR [#1132]: Zweihander
  • Issue [#1149]: Force Generator switching from Mechs to Protomechs for Clans that deploy them
  • Data: Various fixes to unit names as a result of the Large Craft changes.
  • Data: New Sprites
  • PR [#1152]: Refactor of methods for getting pilot SPAs
  • Issue [#1127]: Fix for units not applying camo in certain circumstances
  • PR [#1164]: System wide equipment [Support for aerospace equipment in a generic, non-firing arc location]
  • Issue [#1172]: Game Non-Responsive
  • Data: New Sprites
  • PR [#1170]: Bullet-proofing various edge cases for space maps; weather related info no longer displayed in space
  • Issue [#1177]: Rocket Launcher bug after configuring unit
  • PR [#1185]: Protomech validation, updates to protomech unit files from errata and addition of Wars of Reaving units.
  • PR [#1186]: Protomech equipment (implentation of melee weapon, quad melee system, fusillade, and magnetic clamps)
  • PR [#1184]: Bot handling for aerospace units on low-atmospheric maps and on space maps using non-advanced flight rules
  • PR [#1193]: TRO style summary
  • Data: New Sprites
Source: README.md, updated 2018-11-18