| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2018-01-22 | 2.5 kB | |
| v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0).tar.gz | 2018-01-22 | 139.2 MB | |
| v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0).zip | 2018-01-22 | 158.6 MB | |
| megamek-0.43.7-RC1-mac.tar.bz2 | 2018-01-22 | 90.4 MB | |
| megamek-0.43.7-RC1-source.tar.gz | 2018-01-22 | 140.4 MB | |
| megamek-0.43.7-RC1-windows.zip | 2018-01-22 | 107.0 MB | |
| megamek-0.43.7-RC1.tar.gz | 2018-01-22 | 90.0 MB | |
| Totals: 7 Items | 725.6 MB | 0 | |
- Issue [#823]: Charging Damage against Buildings looks wrong (Mech skidding into building)
- Issue [#637]: Infantry in swamp/mud terrain should not have a psr check (Bog Down)
- Data: Fixing Validation Errors
- Issue [#520]: MM allows boats to be deployed under bridges, where they become entrapped.
- Issue [#554]: Possible Unexpected Princess Indirect Fire Causes Crash
- Issue [#556]: Ammo Explosion not treated as Area Effect vs Battle Armor
- Issue [#831]: Fixed a few situations where hostile players were able to incorrectly detect hidden units
- Issue [#834]: (PlayerColors) java.lang.ArrayIndexOutOfBoundsException
- Issue [#835]: MRM-30 ammo does not explode when hit
- Issue [#696]: Arrow IV infernos calculate cover incorrectly?
- Issue [#737]: Oblique Attacker can't indirect fire without a spotter
- Changed ghost target ECM modifier from +2 to +3 per errata.
- Issue [#761]: Protomechs and ghost targets
- Issue [#815]: Space movement for aero units being resolved incorrectly
- Issue [#837]: Mauser IIc and other clan infantry weapons missing in customization
- Issue [#838]: NPE Princess.calculatePhysicalTurn
- Issue [#463]: Megamek sometimes fails to show the * symbol to warn that movement will require a PSR
- Fixes for multiple hangs during turn change when deploying minefields and unloading stranded passengers from transports.
- PR#842 - Inner Sphere & Periphery skins update
- Issue [#839]: Bots on "no team" no longer refuse to fire on other players with "no team".
- Bug: Some BA were not writing all crit slots to MUL.
- Issue [#382]: Added remaining structure CF to damage reports when structures (buildings, bridges, etc) are damaged.
- Improvement to Princess deployment algorithm - should no longer put units in places where they can't get out.
- Fixes for multiple issues relating to unit movement when unit is subjected to a point blank shot from a hidden unit
- Errata: Infantry no longer get -1 modifier on bog down checks
- Unofficial feature: option to allow AMS to engage multiple times per round.
- Aeros can no longer attempt to 'evade' an unlimited number of times.
- Issue [#862]: Fighter Squadron BV
- Data: New Sprites and adding MWO Canon Mechs(Sun Spider and Roughneck)
- Issue [#859]: Game Options Tooltip Exception
- Princess will no longer waste firepower targeting solitary mechwarriors in buildings.
- PR#851 Change Default KeyBinds (adds ctrl to overlay and unit label toggles).