Home / v0.43.7-RC1
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README.md 2018-01-22 2.5 kB
v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0).tar.gz 2018-01-22 139.2 MB
v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0).zip 2018-01-22 158.6 MB
megamek-0.43.7-RC1-mac.tar.bz2 2018-01-22 90.4 MB
megamek-0.43.7-RC1-source.tar.gz 2018-01-22 140.4 MB
megamek-0.43.7-RC1-windows.zip 2018-01-22 107.0 MB
megamek-0.43.7-RC1.tar.gz 2018-01-22 90.0 MB
Totals: 7 Items   725.6 MB 0
  • Issue [#823]: Charging Damage against Buildings looks wrong (Mech skidding into building)
  • Issue [#637]: Infantry in swamp/mud terrain should not have a psr check (Bog Down)
  • Data: Fixing Validation Errors
  • Issue [#520]: MM allows boats to be deployed under bridges, where they become entrapped.
  • Issue [#554]: Possible Unexpected Princess Indirect Fire Causes Crash
  • Issue [#556]: Ammo Explosion not treated as Area Effect vs Battle Armor
  • Issue [#831]: Fixed a few situations where hostile players were able to incorrectly detect hidden units
  • Issue [#834]: (PlayerColors) java.lang.ArrayIndexOutOfBoundsException
  • Issue [#835]: MRM-30 ammo does not explode when hit
  • Issue [#696]: Arrow IV infernos calculate cover incorrectly?
  • Issue [#737]: Oblique Attacker can't indirect fire without a spotter
  • Changed ghost target ECM modifier from +2 to +3 per errata.
  • Issue [#761]: Protomechs and ghost targets
  • Issue [#815]: Space movement for aero units being resolved incorrectly
  • Issue [#837]: Mauser IIc and other clan infantry weapons missing in customization
  • Issue [#838]: NPE Princess.calculatePhysicalTurn
  • Issue [#463]: Megamek sometimes fails to show the * symbol to warn that movement will require a PSR
  • Fixes for multiple hangs during turn change when deploying minefields and unloading stranded passengers from transports.
  • PR#842 - Inner Sphere & Periphery skins update
  • Issue [#839]: Bots on "no team" no longer refuse to fire on other players with "no team".
  • Bug: Some BA were not writing all crit slots to MUL.
  • Issue [#382]: Added remaining structure CF to damage reports when structures (buildings, bridges, etc) are damaged.
  • Improvement to Princess deployment algorithm - should no longer put units in places where they can't get out.
  • Fixes for multiple issues relating to unit movement when unit is subjected to a point blank shot from a hidden unit
  • Errata: Infantry no longer get -1 modifier on bog down checks
  • Unofficial feature: option to allow AMS to engage multiple times per round.
  • Aeros can no longer attempt to 'evade' an unlimited number of times.
  • Issue [#862]: Fighter Squadron BV
  • Data: New Sprites and adding MWO Canon Mechs(Sun Spider and Roughneck)
  • Issue [#859]: Game Options Tooltip Exception
  • Princess will no longer waste firepower targeting solitary mechwarriors in buildings.
  • PR#851 Change Default KeyBinds (adds ctrl to overlay and unit label toggles).
Source: README.md, updated 2018-01-22