Home / v0.43.5
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megamek-0.43.5-windows.zip 2017-12-18 105.7 MB
megamek-0.43.5.tar.gz 2017-12-18 89.0 MB
megamek-0.43.5-mac.tar.bz2 2017-12-18 89.5 MB
megamek-0.43.5-source.tar.gz 2017-12-18 139.4 MB
README.md 2017-12-17 4.7 kB
v0.43.5 Development Release.tar.gz 2017-12-17 138.3 MB
v0.43.5 Development Release.zip 2017-12-17 157.4 MB
Totals: 7 Items   719.3 MB 0
  • Tech Progression Fixes.
  • PR [#686]: Large Craft Advanced Point Defense Rules from Stratops p96
  • PR [#686]: Expanded AMS functionality. Now works against Arrow IV Homing and LAA/AAA/AS missiles per the rules for large, single missiles in TW.
  • PR [#686]: Santa Anna S2S nuclear missiles now correctly deal *10 damage to SI on a successful cap missile roll.
  • PR [#691]: Princess controlled conventional fighters will now drop bombs
  • Bug - TP wrong for AP Mount (Inner Sphere)
  • Cleaning up the Docs folder, and adding some other files.
  • Issue [#684]: Alternative Proto-AC ammo in the process of Implementing the Proto-AC Ammo, I noticed the Clan Improved AC's didn't have them implemented
  • PR [#693]: Show unit roles in summary view.
  • Bug: Infantry weights calculated wrong, due to double adding of AntiMek training. Fixing unit files to include standard Foot infantry and AntiMek Trained one.
  • PR [#699]: Errata: Mechs should not become stuck in mud
  • PR [#701]: Space stations now require 2 pilots, which fixes issues in MHQ
  • Issue [#680]: Updated startup.sh to handle Java 9
  • PR [#706]: Fixed several quirk-related NPEs. Implemented display of partial repairs on unit info card.
  • Issue [#704], [#299]: Bot units will now scamper out of disabled transports.
  • Issue: Last man standing victory could fire even when checking for victory is disabled
  • Feature: Adds ASEW missile functionality
  • Feature: "OUR WORDS ARE BACKED BY NUCLEAR WEAPONS" -Mahatma Ghandi (adds Alamo, Santa Anna and Peacemaker warheads)
  • Issue [#530]: MegaMek Help->Contents now points at Readme.txt
  • Issue [#711]: Aeros and spacecraft with destroyed fire control system or combat information center now count as crippled
  • Issue [#716]: Targeting a non-Entity with Arrow IV Homing Missile no longer causes NPE
  • Issue [#666]: Linked equipment now works with bay weapons
  • PR [#740]: Optional cargo/transport bay damage on cargo critical hit for large craft
  • Issue [#205]: Airborne dropships can now fire Arrow IV artillery from weapon bays (as long as there's only one artillery weapon per bay)
  • Issue [#743]: Skidding Vehicle freezing Client(s)
  • Issue [#738]: CamoChoiceDialog.valueChanged NPE
  • Issue [#521]: Submarine cannot pass under bridges in a turn when their elevation changes.
  • Issue [#725]: BattleMech Mechanical Jump Boosters not working correctly.
  • Issue [#702]: Unable to deploy ASF over Woods
  • Issue [#631]: Show quirks in the Unit view when in the mech selector
  • PR [#749]: Added client GUI option to display a mini armor status visual in the boardview mouse-over tooltip.
  • Data - New Sprites and unit file fixes.
  • Issue [#697]: Over verbose princess
  • Issue [#548]: View > Round Report Does Not Allow Copy & Paste of Text
  • Issue [#519]: Fuel cells producing heat in battlemechs
  • Issue [#727]: Sniper and Range Master SPAs now work with Line of Sight range
  • Issue [#460]: Field of Fire/firing arc sprites not cleared when unit finishes movement
  • Issue [#758]: Princess doesn't check for ownership when deploying units
  • Issue [#759]: Princess won't move units with a move index of 0 or less
  • PR [#760]: XCT Infantry implemented
  • PR [#772]: Make tooltips disappear when mouse is over the Status Display / buttons
  • PR [#771]: Improved bot mobile unit deployment effectiveness and speed (faster and less deploying in completely inaccessible holes)
  • PR [#775]: RISC Hyperlaser Implemented
  • Data: New Sprites and Removing extra files.
  • PR [#757]: Caseless ammunition Implemented
  • Data: Rat fixes
  • Easier ammo configuration for large craft.
  • Validation for Small Craft and Dropships.
  • Changed infantry bay capacity to match transport weights of platoon type rather than treating all infantry as foot.
  • Specialized cargo bays treat value in unit file as capacity rather than tonnage to be consistent with all other bay types.
  • SF Issue [#4115]: Princess now supports simultaneous phases
  • Issue [#644]: Fix potential invalid turn packets in simultaneous phases
  • Track older unit names so changing the name will not break MekHQ campaign files.
  • Fixed LAM conversion gear cost calculation.
  • Princess can now take point blank shots with hidden units
  • Naval C3 (space, not water)
  • Board editor hex preview indicates if hex is invalid, tool tip lists why
  • Board view in board editor shows invalid terrain and adds the reason why to the tooltip
  • Board editor now has validate button which will report all of the errors on the board
  • Board editor sorts terrains by alphabetical order, supports terrain type tooltips
  • Data: RAT fixes, New Sprites, Unit file fixes.
Source: README.md, updated 2017-12-17