| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| megamek-0.43.5-windows.zip | 2017-12-18 | 105.7 MB | |
| megamek-0.43.5.tar.gz | 2017-12-18 | 89.0 MB | |
| megamek-0.43.5-mac.tar.bz2 | 2017-12-18 | 89.5 MB | |
| megamek-0.43.5-source.tar.gz | 2017-12-18 | 139.4 MB | |
| README.md | 2017-12-17 | 4.7 kB | |
| v0.43.5 Development Release.tar.gz | 2017-12-17 | 138.3 MB | |
| v0.43.5 Development Release.zip | 2017-12-17 | 157.4 MB | |
| Totals: 7 Items | 719.3 MB | 0 | |
- Tech Progression Fixes.
- PR [#686]: Large Craft Advanced Point Defense Rules from Stratops p96
- PR [#686]: Expanded AMS functionality. Now works against Arrow IV Homing and LAA/AAA/AS missiles per the rules for large, single missiles in TW.
- PR [#686]: Santa Anna S2S nuclear missiles now correctly deal *10 damage to SI on a successful cap missile roll.
- PR [#691]: Princess controlled conventional fighters will now drop bombs
- Bug - TP wrong for AP Mount (Inner Sphere)
- Cleaning up the Docs folder, and adding some other files.
- Issue [#684]: Alternative Proto-AC ammo in the process of Implementing the Proto-AC Ammo, I noticed the Clan Improved AC's didn't have them implemented
- PR [#693]: Show unit roles in summary view.
- Bug: Infantry weights calculated wrong, due to double adding of AntiMek training. Fixing unit files to include standard Foot infantry and AntiMek Trained one.
- PR [#699]: Errata: Mechs should not become stuck in mud
- PR [#701]: Space stations now require 2 pilots, which fixes issues in MHQ
- Issue [#680]: Updated startup.sh to handle Java 9
- PR [#706]: Fixed several quirk-related NPEs. Implemented display of partial repairs on unit info card.
- Issue [#704], [#299]: Bot units will now scamper out of disabled transports.
- Issue: Last man standing victory could fire even when checking for victory is disabled
- Feature: Adds ASEW missile functionality
- Feature: "OUR WORDS ARE BACKED BY NUCLEAR WEAPONS" -Mahatma Ghandi (adds Alamo, Santa Anna and Peacemaker warheads)
- Issue [#530]: MegaMek Help->Contents now points at Readme.txt
- Issue [#711]: Aeros and spacecraft with destroyed fire control system or combat information center now count as crippled
- Issue [#716]: Targeting a non-Entity with Arrow IV Homing Missile no longer causes NPE
- Issue [#666]: Linked equipment now works with bay weapons
- PR [#740]: Optional cargo/transport bay damage on cargo critical hit for large craft
- Issue [#205]: Airborne dropships can now fire Arrow IV artillery from weapon bays (as long as there's only one artillery weapon per bay)
- Issue [#743]: Skidding Vehicle freezing Client(s)
- Issue [#738]: CamoChoiceDialog.valueChanged NPE
- Issue [#521]: Submarine cannot pass under bridges in a turn when their elevation changes.
- Issue [#725]: BattleMech Mechanical Jump Boosters not working correctly.
- Issue [#702]: Unable to deploy ASF over Woods
- Issue [#631]: Show quirks in the Unit view when in the mech selector
- PR [#749]: Added client GUI option to display a mini armor status visual in the boardview mouse-over tooltip.
- Data - New Sprites and unit file fixes.
- Issue [#697]: Over verbose princess
- Issue [#548]: View > Round Report Does Not Allow Copy & Paste of Text
- Issue [#519]: Fuel cells producing heat in battlemechs
- Issue [#727]: Sniper and Range Master SPAs now work with Line of Sight range
- Issue [#460]: Field of Fire/firing arc sprites not cleared when unit finishes movement
- Issue [#758]: Princess doesn't check for ownership when deploying units
- Issue [#759]: Princess won't move units with a move index of 0 or less
- PR [#760]: XCT Infantry implemented
- PR [#772]: Make tooltips disappear when mouse is over the Status Display / buttons
- PR [#771]: Improved bot mobile unit deployment effectiveness and speed (faster and less deploying in completely inaccessible holes)
- PR [#775]: RISC Hyperlaser Implemented
- Data: New Sprites and Removing extra files.
- PR [#757]: Caseless ammunition Implemented
- Data: Rat fixes
- Easier ammo configuration for large craft.
- Validation for Small Craft and Dropships.
- Changed infantry bay capacity to match transport weights of platoon type rather than treating all infantry as foot.
- Specialized cargo bays treat value in unit file as capacity rather than tonnage to be consistent with all other bay types.
- SF Issue [#4115]: Princess now supports simultaneous phases
- Issue [#644]: Fix potential invalid turn packets in simultaneous phases
- Track older unit names so changing the name will not break MekHQ campaign files.
- Fixed LAM conversion gear cost calculation.
- Princess can now take point blank shots with hidden units
- Naval C3 (space, not water)
- Board editor hex preview indicates if hex is invalid, tool tip lists why
- Board view in board editor shows invalid terrain and adds the reason why to the tooltip
- Board editor now has validate button which will report all of the errors on the board
- Board editor sorts terrains by alphabetical order, supports terrain type tooltips
- Data: RAT fixes, New Sprites, Unit file fixes.