| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| megamek-0.43.4-mac.tar.bz2 | 2017-10-02 | 81.8 MB | |
| megamek-0.43.4-source.tar.gz | 2017-10-02 | 131.6 MB | |
| megamek-0.43.4-windows.zip | 2017-10-02 | 97.9 MB | |
| megamek-0.43.4.tar.gz | 2017-10-02 | 81.3 MB | |
| README.md | 2017-10-02 | 4.8 kB | |
| v0.43.4 Development Release.tar.gz | 2017-10-02 | 130.8 MB | |
| v0.43.4 Development Release.zip | 2017-10-02 | 149.7 MB | |
| Totals: 7 Items | 673.2 MB | 0 | |
v0.43.4 (2017-10-01 11:00 UTC) + Issue [#573]: Jumping through buildings. + Issue [#414][MekHQ] - Longinus (WoB) not showing in Hanger + Fixing issues with sprite names in the mechset. + Fixing some quirks to be inline with the new BMM + Plasma weapons should have the energy weapon tag. + New Sprites and Maps(Thanks arekP64) + Bug: gyro hits require PSR for tracked mechs and QuadVees in vee mode instead of the other way around. + Issue [#542]: Megamek can't exit attack phase using fighter squadrons 0.43.1 + Enhancement [#581]: Implement Log4J + Made the resetLogFile method public so that it can be used by MML and MHQ. + Issue [#587]: Squadron disband damage is not applied correctly + Issue [#588]: Split equipment on Super heavies + Issue [#593]: Wrong destroyed unit icon for Centurion aerospace fighter + Feature [#479]: Added BV listing to unit tooltip. + New Sprites and mechset fixes. + Updated GUIPreferences for BV Matching and changing default splash screen. + Feature: LAMs and glider Protomechs. + Feature: TacOps VTOL bombing and strafing option (per pending errata, VTOL strafing is a separate unofficial option). + Issue [#539] - Enable Princess to rotate turrets and use "extended torso twist" quirk. + Data - LRM Infantry date fixes. Also Clan LRM infantry become unofficial since LRM Infantry is a IS weapon. + Issue [#598]: Terrain Impassable to ASFs? Airborne Units? + Issue [#606]: Aerodyne DSs Dropping Units on Ground Map Have Issues. + Data: New Sprites and GE/BA Sprite Clean up + Issue [#603]: New Data: Wars of the Republic Era RATs + Updates to Skins + Issue [#604] - Packrat LRPV PKR-T5 unable to carry 1 ton of troops + Issue [#596] - Bandit (C) Invalid units + Issue [#620]: Image Atlasing breaks tilesets that flip images + TileMapImageLoader now fails if the file it's trying to load doesn't exist + Issue [#609]: Ice not working with unit displacement correctly + Added Random Skills dialog button to Random Army Dialog (helps if using to reinforce mid-game) + Issue [#624]: Mechs with destroyed gyros can't eject + Issue [#579]: Reflective armor takes strange damage from physicals + Issue [#625]: Initial BV in Entity tooltip can be wrong + Issue [#626]: Reinforced units don't count against a players total BV + Issue [#623], [#627]: Missing mech icon crashes UnitSelectorDialog + Issue [#628]: Gained BV On Round Two (LAMS, Tripods, & QuadVees) + Issue [#582]: Crash when spotting for LRM indirect fire + Issue [#582]: LRM/SRM smoke munitions now use current TO rules, fixes rare NPE + Fixed a bug where some ancillary images weren't working, along with the largeTextures tileset + PR [#613]: Aero partial repairs + Issue [#645]: Princess continues to stop at one point. + PR [#635]: Terrain Master SPA (Forest Ranger, Frogman, Mountaineer, and Swamp Beast) + PR [#640]: Improved Princess turret placement (including preventing illegal turret deployments) + PR [#642]: Feature: Configure starting fuel points in lobby + PR [#642]: Feature: Damage KF Boom, Cargo/Transport Bays and Bay Doors in lobby + PR [#642]: Save the above to/load from MUL files + PR [#642]: Feature: Add functionality to KFBoom critical hit + PR [#642]: Feature: Strategic Fuel use calculations + PR [#642]: Feature: Implement Superheavy Vehicle Bays + PR [#642]: Feature: Prep work for adding all of the above as MHQ parts + PR [#642]: Feature: Add docking collar and KFBoom damage display to Aero/SpheroidMapSet Critical Hits list + PR [#642]: Bug: Fix right thruster hits, which were displaying left thruster hits + PR [#642]: Bug [#597]: Fix NPE when recovering aeros within visual range of the enemy + PR [#642]: Bug: Fix recovery slot update on Small Craft Bays + PR [#642]: Bug: Change recovery code to always put ASFs in an available ASF bay first if one is present + PR [#642]: Bug: Remove landing gear crit checkbox from unit editor for Jumpships, warships and stations + PR [#655]: Popup mines (fixed loading and validation problems, added modes for squads larger than 4 troopers. + PR [#650]: IO Tech o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations. o New era-based play option to vary unit tech level according to year. o Numerous unit validation fixes. + PR [#656]: BA Quad turrets (displays equipment location correctly; no change in function) + Issue [#657]: Right click -> Set all MGs to burst fire doesn't work [also hotload and searchlight]. + Issue [#646]: NPE in Compute canMoveOnPavement. + Data: New Sprites and some unit file fixes. + Issue [#664]: Weird punching behavior [Nightly Build 363] + Set GUIPreferences.java to use correct BW skin. + Data: New Sprites/Quirk Fixes/RAT fixes. + Fixed some quirks that where assigned to units they shouldn't be.